Wilderguard
Wilderguard | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Small. Fae | |||||
| STR | DEX | END | AWR | INT | CHA |
| -2 | 3 | 0 | 3 | -1 | 1 |
| Ref: 13 | Fort: 10 | Ant: 13 | Log: 9 | Will: 11 | |
| Armor Rating 14 | Resist Primal 1 | ||||
| Hit Points 20 | Senses Low Light Vision 30ft | ||||
| Speed 25ft, Climb 25ft | |||||
| Skills (DEX) Sneaking +10; (AWR) Intuiting +2, Perceiving +6 | |||||
| Features | |||||
| Creaturespeak. The Wilderguard can communicate with beasts, accurately articulating conversations as complex as the beast is capable of comprehending.
Primal Invoker. The Wilderguard can cast the following primal invocations. Photosynthesis, Reorient. | |||||
| Actions | |||||
The Wilderguard can MOVE and take ONE of the following actions. | |||||
| Move. The Wilderguard can move up to its speed. | |||||
| Pointy Stick. Reach 5ft One-Handed Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp. | |||||
| Reactions | |||||
| Vanish (1/Round). After it takes damage, the Wilderguard may turn invisible until the start of its next turn. | |||||