Fleshling Fever
Rare Disease
Lethality: High
Transmissibility: Low
Infection: M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever.
Symptoms: An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative.
• Hour 1: Become Demoralized.
• Hour 2: Become Slowed.
• Hours 3-12: Gain Fatigue.
• Upon Death: Become a M’l’ykkri Fleshling and 2d4 M’l’ykkri Flesh Worms emerge from the corpse.
Treatment: Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured.
When the infection is cured, 2d4 M’l’ykkri Flesh Worms emerge from the healed body.