Wolf
Wolves are pack animals and hunt together with an instinctive understanding of tactical combat.
Wolf | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 2 | 1 | 2 | -3 | -2 |
| Ref: 12 | Fort: 11 | Ant: 12 | Log: 7 | Will: 8 | |
| Armor Rating 12 | Senses Low-Light Vision 60ft | ||||
| Hit Points 15 | |||||
| Speed 40ft | |||||
| Skills (DEX) Sneaking +3; (END) Distance Running +1; (AWR) Tracking +3, Perceiving +2 | |||||
| Features | |||||
| Keen Senses. The Wolf has an additional +2 bonus to AWR checks relying on hearing or smell.
Pack Tactics. The Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5 ft of its target. | |||||
| Actions | |||||
The Wolf can MOVE and take ONE of the following actions. | |||||
| Move. The Wolf can move up to its speed. | |||||
| Bite. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp, then +1 vs FORT. Hit: Target falls Prone.
Growl. The Wolf can prepare its Growl. | |||||
| Reactions | |||||
| Growl. If the Wolf prepared its Growl on its last turn, then when a creature moves into Melee distance of the Wolf, it can make a Bite attack. | |||||