Meteor

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Arcane Spell, Evoking, Conjuring 10

APC: 30

SPC: 120

Range: Sight

Requires: Gesture, Visual

Duration: Instantaneous

A tremendous meteor hurls from the heavens and strikes a point you choose within range.

Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt damage to the target. On a hit, double that damage. On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like. On a crit, a structure is immediately and utterly destroyed.

The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the DEX of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 Fire and 20d6 Blunt damage to the target. On a miss, deal ½ as much damage.

This spell automatically causes Backlash, and you cannot roll to mitigate the damage (you take 150 damage). Furthermore, make a Spellcasting roll against DC 25. If you fail, you lose your ability to ever cast Arcane magic again. If you succeed, you lose your ability to cast Arcane magic for 1 month and you can never cast this spell again.


[Back to Arcane Spells]