Deepshroom Poisoning

From MythCraft Online SRD
Revision as of 21:28, 19 December 2023 by Spazztaztic (talk | contribs) (Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: Low'' '''Infection:''' When a creature inhales a Deepshroom Hive’s cloud of spores, it becomes infected with Deepshroom Poisoning. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. • Day 1: Become Demoralized. • Day 2: Become Shaken. • Day 3: Become Sickened....")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Rare Disease

Lethality: High

Transmissibility: Low

Infection: When a creature inhales a Deepshroom Hive’s cloud of spores, it becomes infected with Deepshroom Poisoning.

Symptoms: An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.

• Day 1: Become Demoralized.

• Day 2: Become Shaken.

• Day 3: Become Sickened.

• Days 4-6: Gain Fatigue.

• Day 7: The creature dies.

• Day 7+1d4: The creature rises as a Deepshroom Shambler.

Treatment: Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured.