Bhrunai

From MythCraft Online SRD
Revision as of 14:00, 14 November 2023 by Mythcraftadmin (talk | contribs) (Created page with "(BROO-nye) With their brown-green skin, pointed ears, and thick manes of mossy-green, brown, or black hair, the bhrunai originally come from the southern swamplands and possess a captivating appearance they share with their northern relatives, the trollkin. Existing on Ancerra for countless ages, this ancient lineage is deeply intertwined with the myths and legends of many other cultures. In the past, it was well known that bhrunai would often sneak into homes deep in...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

(BROO-nye)

With their brown-green skin, pointed ears, and thick manes of mossy-green, brown, or black hair, the bhrunai originally come from the southern swamplands and possess a captivating appearance they share with their northern relatives, the trollkin. Existing on Ancerra for countless ages, this ancient lineage is deeply intertwined with the myths and legends of many other cultures. In the past, it was well

known that bhrunai would often sneak into homes deep in

the night and take food, trinkets, or other such things they

deemed useful as tools.

The evidence of this theft could always be found the

following morning in the form of shoes with new soles or

clothes expertly patched with tightly wound swampgrass.

Past bhrunai generally struggled with the concept of

ownership and so these ‘exchanges’ were often deemed as

thefts, though many homes grew to welcome these small

services and so began leaving offerings for the bhrunai

directly. However, it is only in recent centuries that these

once-reclusive beings have emerged from their seclusion

and embraced integration into society at large.

Travelers may now encounter bhrunai as they engage

in commerce in bustling city markets or traverse trade

routes with their turtle-pulled wagons. They have earned

a particularly notable reputation as skilled artisans

and craftsmen and are known to pour themselves into

perfecting a craft over their long lifetimes. They take great

pride in their independence and resourcefulness, relying

on their own abilities to solve problems before seeking

assistance.

B H R U N A I C U LT U R E

Bhrunai have traditionally preferred either solitude or the

company of their own kind, building tiny stilted hovels

and forming small communes, usually close to established

settlements with which they could trade. Passersby may

mistake a group of sleeping bhrunai for mossy boulders.

Bhrunai have unique romantic relationships, wherein

two who chose to spend their lives together perform a

“Melding” wherein two become one. This new bhrunai

shares the memories of both mates, but is an entirely new

unique individual. 10 to 15 years after a Melding, two

to four small, round, pebble-like eggs break off from the

bhrunai while it sleeps, which grow into young.

BHRUNAI TRAITS

Height: 3’4” to 4’2”

Weight: 50 - 120 lbs

Size: Small

Base Speed: 20 ft

Appearance: Bhrunai are usually stocky or cherubic with

skin tones like that of stone: primarily shades of gray and

brown. Their hair resembles mosses, lichens, or funguses,

and their eyes range in coloration from gray to brown to

green to blue to hazel to metallic.

Lifespan: Bhrunai reach maturity around 10 years of

age and live very long lives. Bhrunai do not physically

deteriorate until around their 400th year of life when their

body slowly begins to solidify as they spend more and more

time resting in their stone form. By their 500th year, most

bhrunai become stone permanently.

B H R U N A I S TA R T I N G

FEATURES

At level 1, you gain the following features as a bhrunai.

Stone Sleep. Bhrunai do not sleep like other creatures

and instead enter a state of suspended animation called

“Stone Sleep.” You must enter Stone Sleep for 6 hours to

regenerate your energy on a daily basis. While Stone Sleep

is activated you gain DT 30, and you are Unconscious but

not Helpless. You may remain in Stone Sleep indefinitely,

but taking any damage immediately ends your Stone Sleep.

Fae Step (1/Rest). Bhrunai have the natural ability

to wink out of sight and slip into places unnoticed. By

spending 2 AP, you become Invisible for 1 minute. This

feature ends immediately if you take damage, make an

attack, or use magic.

Unique Ability. To further define your bhrunai, choose

one option from the list below at level 1.

BHRUNAI FEATURES

In addition to the unique ability you selected at level 1, you

gain one more ability at 5th, 10th, 15th, 20th, 25th, and

29th levels, choose one option from the list below.

Arcane Affinity. Learn two cantrips from the Arcane

Source of magic. If you do not already know arcane magic,

then INT is your magic attribute for these cantrips.

Bhrunai Expertise. Repeatable. You add +6 Skill Points to

one skill of your choice with the Crafting* tag.

Environmental Adaptation. Whenever you roll a d20 to

resist a harmful environmental condition such as extreme

heat, cold, or weather, you roll 2d20 and take the higher

result.

Fae Step II. Prerequisite: Fey Step. You may use your Fae

Step feature 2/Rest. Additionally, when you activate this

feature you may immediately teleport up to 15 ft to a place

within your line of sight.

Grove-Born. Gain +6 Skill Points that you can spend on

the following skills. You cannot put more than +4 points

into a single skill using this feature.

• Acrobatics. Balancing, Contorting, Tumbling

• Athleticism. Athletics

• Crafting*. Alchemy, Cobbling, Cooking, Weaving

• Influence. Persuading

• Luck. Scavenging

• Subterfuge. Evading, Lockpicking*, Sleight of Hand

• Survival. Animal Handling, Forage, Nature, Sheltering,

Sneaking

Natural Camouflage. While you are outdoors and

Concealed, gain +3 on skill checks to remain hidden. You

can only use this ability when you have not moved since the

beginning of your last turn.

Natural Camouflage II. Prerequisite: Natural Camouflage

I. While outdoors and not actively moving, gain your

Natural Camouflage bonus.

Natural Camouflage III. Prerequisite: Natural Camouflage

II. While outdoors, you gain your Natural Camouflage

bonus.

Natural Camouflage IV. Prerequisite: Natural Camouflage

III. Repeatable. Gain an additional +3 on skill checks to

remain hidden when using Natural Camouflage.

Naturefriend (1/Rest). You can cast the Animal Bond

Spell.

Naturefriend II. Prerequisite: Naturefriend. Regain the

ability to use Naturefriend when you Recoup.

Primal Awareness. By spending one minute, you

sense primal power in a 1 mile radius from yourself.

Learn whether or not primal magic has been used in the

last 7 days, as well as if a creature with the fae tag has

been present. You can use this feature once, regaining all

expended uses when you Take a Rest.

Primal Power. Learn two chants from the Primal Source

of Magic. If you do not already know primal magic, then

AWR is your magic attribute for these chants.

Stone Gut. Gain Resist Toxic 3.

Stone Gut II. Prerequisites: Stone Gut; Character Level

10. You are immune to common poisons and diseases, and

increase your Resist Toxic number by 3. Furthermore, you

can receive nourishment from eating any biological plant or

common mineral such as clay, dirt, or stone.

Stone Gut III. Prerequisite: Stone Gut 2. Increase your

Resist Toxic number by 3.

Stone Sentinel. You are immune to magical sleep effects.