Celestial Form

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Revision as of 22:07, 30 November 2023 by Spazztaztic (talk | contribs) (Created page with "''Divine Spell, Alchemy, Sacrament, Conjuring 3'' '''APC:''' 8 '''SPC:''' 50 '''Range:''' Self '''Requirements:''' Verbal, Gesture '''Duration:''' Up to 1 minute For the duration, your skin becomes as hard as stone and can glow upon command. You can shed no light, can shed dim light for up to 20 ft, or can shed bright light for up to 20 ft and dim light twice as far as you shed bright light. You may spend 1 AP on each of your turns to change how much light you give...")
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Divine Spell, Alchemy, Sacrament, Conjuring 3

APC: 8

SPC: 50

Range: Self

Requirements: Verbal, Gesture

Duration: Up to 1 minute

For the duration, your skin becomes as hard as stone and can glow upon command. You can shed no light, can shed dim light for up to 20 ft, or can shed bright light for up to 20 ft and dim light twice as far as you shed bright light. You may spend 1 AP on each of your turns to change how much light you give off.

Additionally, your AR and FORT become 18 unless they are higher.

You are immune to Radiant damage for the duration, and have Resist 10 against Necrotic and Psychic damage.

You also gain a flying speed equal to your walking speed.

Finally, when you cast a spell that restores hit points, double the amount of hit points restored (double the number after rolling any dice and adding relevant modifiers).

These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a maximum of 1 minute.

Sacrament: If you burn 100 sc worth of incense as part of casting this spell, then you do not need to spend AP to extend the duration of the spell; it automatically lasts for its maximum duration.