Minor Illusion

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Minor Illusion

Arcane Spell, Illusory
APC: 3
SPC: 6
Range: 60 ft
Requires: Visual, Line of Effect
Duration: 1 minute
Spell Description
Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than a 10 ft cube.

On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft each time, and it must stay within range of this spell.

If you start a new illusion, your previous illusion ends. You may dismiss all of your illusions and end the spell for 0 AP.

If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves.

A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute.

Upcharge
Upcharge: +20 ft range per +3 SP


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