Primor Alpha Werewolf

From MythCraft Online SRD
Revision as of 21:02, 19 February 2025 by Andi (talk | contribs) (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of Lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus. By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus. Primor is primarily a desert, while Sylvin consis...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Source: Harker's Guide to Vampire Hunting

Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of Lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus.

By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus.

Primor is primarily a desert, while Sylvin consists mostly of forests with some surface water and ice caps. Diminus’s surface is entirely frozen, but hot spots bubbling up from the moon’s mantle offer pockets of habitable caves. Scarlan has a sulfurous atmosphere, and Garvor - the largest of the five - has no atmosphere, making both uninhabited.

When a creature suffers from Lycanthropy, its lycanthropic characteristics are influenced by the moon that is linked to that strain. Werewolves linked to Garvor are larger than others, while werewolves linked to Diminus have ice-based powers.

Primor Werewolf

A werewolf bound through lycanthropic curse to the moon of Primor tends to display an affinity for fire. Some are alleged to be capable of fire breath, but whether this is true or not, adventurers have observed lycanthropes with fiery auras that cause dry underbrush to ignite.

Primor Alpha Werewolf
Monster Level: 14
Medium. Humanoid Monstrosity Shapechanger
STR DEX END AWR INT CHA
3 5 4 4 -1 3
Ref: 15 Fort: 14 Ant: 14 Log: 9 Will: 13
Armor Rating 14 Resist Physical 5 Immune Fire
Hit Points 85 Vulnerable Silvered Weapons 2
Speed 50 ft Senses Darkvision 30 ft
Skills (DEX) Sneaking +4; (AWR) Foraging +2, Tracking +4; (CHA) Leadership +8 Traits Iron Will, Steel Mind
Features
Shapeshifter. The Primor Alpha Werewolf’s original form is a humanoid with scraggly, hairy features and pronounced canine teeth. While in its true form, the Werewolf has autonomy. Every night, the Werewolf has a chance of transforming into its bestial nature, losing its sentience and embracing a bloodthirsty rampage. The chance of the transformation ranges from 0% when Primor is a new moon to 100% when it is a full moon.

Bestial Form. When the Primor Alpha Werewolf is in its bestial form, it possesses DR 4/Radiant and can use its Bite and Heat Burst attacks.

Infrared Vision. The Primor Alpha Werewolf ignores the Unseen condition on creatures within 30 ft of it, instead treating them as Concealed.

Superior Pack Tactics. The Primor Alpha Werewolf and any number of its allies may gain the Flanking condition when they are both adjacent to the same target, even if they typically would not be Flanking. The Werewolf and its allies benefiting from this ability count each instance of Flanking separately, gaining +1 TA for each.

Actions
On each of the Primor Alpha Werewolf’s turns, it may take one of the following sets of actions.
  • Move and take two Tier 1 actions.
  • Move and take one Tier 2 action.
Tier 1 Actions
Move. The Primor Alpha Werewolf can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp and 3 (1d6) fire.

Bite. (bestial form only) Reach 5 ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) fire, and make a secondary attack: +4 vs FORT. Hit: The creature is afflicted with Primor Lycanthropy.

Tier 2 Actions
Heat Burst (Recharge 6). (bestial form only) 10 ft Radius Natural Weapon. +4 vs FORT of each creature in the radius. Hit: 21 (6d6) fire. Miss: ½ damage.

Pack Leader (1/Recoup). The Primor Alpha Werewolf summons 1d2 Primor Werewolves or 2d4 Dire Wolves. They appear in unoccupied spaces within 60 ft of this Primor Alpha Werewolf, emerging from the nearest area of natural foliage.

Reactions
Bristle (1/Round). When a creature moves within 5 ft of the Primor Alpha Werewolf, it can make a Claws attack reactively.

Bark (1/Round). One of the Primor Alpha Werewolf’s allies within 60 ft of it that can hear this Werewolf may make a Bite attack if it has such an attack.