Underbridge Initiate
Underbridge Initiate | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 1 | 1 | 1 | 0 | 2 |
| Ref: 12 | Fort: 11 | Ant: 11 | Log: 10 | Will: 12 | |
| Armor Rating 11 (leather armor) | Resist Necrotic 2 | ||||
| Hit Points 13 | Senses Low Light Vision 30ft | ||||
| Speed 30ft | Traits Iron Will | ||||
| Skills (INT) Religion +2; (CHA) Intimidating +2, Persuading +2 | |||||
| Features | |||||
| Clever Stab. The Underbridge Initiate can target AR or ANT with its Knife.
Summoning Circle. When this Underbridge Initiate and at least 4 other creatures with this feature spend 10 minutes enacting a ritual within 15ft of one another, they can summon a creature of Monster Level 5 or lower that has the Occult or Primal Tag. No Underbridge Initiate can participate in such a summoning more than once per week, and Underbridge Initiates cannot participate in a summoning circle without at least one Cultist. Conducting this ritual also requires at least 5 gallons of fresh blood (for occult) or 100 sc worth of silver dust (for primal) and may require more gruesome sacrifices depending on the nature of the creature being summoned. | |||||
| Actions | |||||
The Underbridge Initiate can MOVE and take ONE of the following actions. | |||||
| Move. The Underbridge Initiate can move up to its speed. | |||||
| Knife. Thrown 20ft One-Handed Weapon. +1 vs AR. Hit: 4 (1d4+1) sharp. | |||||
| Shank. The Underbridge Initiate assumes a stance that allows it to Exploit before the start of its next turn if provoked. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Underbridge Initiate used its Shank ability on its last turn, it can Exploit. | |||||