Stop TIme

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Psionic Spell, Psychokinetics, Altering

APC: 1

SPC: 70

Range: Self

Requires: Gesture

Duration: Instantaneous

You immediately gain AP equal to triple the amount that you normally gain at the start of your turn, to a maximum of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; hazardous terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you. Damaging another creature automatically hits, and counts as a Crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP.


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