Exorcism
Exorcism |
| Divine Ritual, Warding |
| Casting Time: 30 minutes |
| Range: Touch |
| Materials: 20 sc worth of incense or gems, which are burned or magically consumed over the casting of te ritual |
| Recharge: Take a Rest |
| Duration: Instananeous |
| Ritual Description |
|---|
| You may attempt to heal a creature that you touch that is suffering from a Curse or is Possessed.
If the creature is Cursed, you may remove one Curse from it immediately.
If you want to end a Possession, make a magic attack roll against the possessing creature’s WILL. Roll 2d20 and use the lower result.
Either way, roll twice on the Exorcism Side Effect table when trying to end a Possession. |
| Upcharge |
| Upcharge: By accepting more dire consequences, you may increase your likelihood of banishing a possessing creature. If you are attempting to end a possession, you may make your magic attack roll without rolling 2d20 and using the lower; instead, roll normally. The cost of this upcharge is an additional two rolls off the Exorcism Side Effect table below. |
| d10 | Exorcism Effect |
|---|---|
| 1 | You become Helpless for 1 hour |
| 2 | Gain 1 Death Point. This does not affect your current Hit Points |
| 3 | You become Sickened for 24 hours |
| 4 | You become Shaken for 24 hours |
| 5 | You take necrotic damage equal to 1/4 your Hit Point maximum |
| 6 | The target of your ritual becomes Helpless for 1 hour |
| 7 | The target of your your ritual gains 1 Death Point. This does not affect their current Hit Points |
| 8 | The target of your ritual becomes Sickened for 24 hours |
| 9 | The target of your ritual becomes Shaken for 24 hours |
| 10 | The target of your ritual takes necrotic damage equal to 1/4 their Hit Point maximum |