Demonologist
Demonologist | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 0 | 0 | 2 | 3 | 2 |
| Ref: 10 | Fort: 10 | Ant: 12 | Log: 13 | Will: 12 | |
| Armor Rating 10 | Resist Charmed 5, Frightened 5 | ||||
| Hit Points 16 | |||||
| Speed 30 ft | |||||
| Skills (AWR) Intuiting +4; (INT) Arcana +2, Astrology +2, Investigating +2, Religion [Inferno] +6; (CHA) Empathy +2 | |||||
| Features | |||||
| Gooseflesh. The Demonologist is instinctively and nonmagically aware when within 30 ft of a fiend. The Demonologist is similarly aware when on land desecrated by a fiend within the past 24 hours.
Researcher. Given 8 hours in a library or well-resourced religious center, the Demonologist can uncover any commonly known information about any fiend or celestial. Exorcist in Training. Given 1 hour in a settled area, the Demonologist can retrieve all of the materials needed to cast the Exorcism ritual. It can cast the Exorcism ritual 1/year, but must roll at least 2 dice on the exorcism table even if the casting would not typically warrant a roll. | |||||
| Actions | |||||
The Demonologist can take MOVE and take ONE of the following actions. | |||||
| Move. The Demonologist can move up to its speed.
Mace. Reach 5 ft Hand-and-a-Half Weapon. +0 vs AR. Hit: 3 (1d6) blunt, or 4 (1d8) if two-handed. | |||||