Catharsuli

Revision as of 04:42, 9 February 2024 by Spazztaztic (talk | contribs) (Imported monster stat block)

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The pustulent Catharsuli is a fiend made entirely of blood and scabs. Catharsulis are capable of exerting control over the blood flow of creatures in their close vicinity, allowing them to turn their enemies into puppets.

Catharsuli

Monster Level: 12
Medium. Abominable Fiend
STR DEX END AWR INT CHA
2 4 5 5 0 -2
Ref: 14 Fort: 15 Ant: 15 Log: 10 Will: 8
DR 5/Magical Weapons and Silvered
Armor Rating 12 Vulnerable Radiant 1
Hit Points 10 Immune Psychic
Speed 30ft Senses Darkvision 30ft
Traits Immutable, Steel Mind
Features
Blood Magnet. When a Bloodied creature starts its turn within 10ft of the Catharsuli, it is Engaged by the Catharsuli until the start of its next turn.

Vicious Technique. The Catharsuli’s Blood Whip deals +4 damage (included in the attack).

Actions

The Catharsuli can MOVE and take THREE of the following actions, or take the same action three times.

Move. The Catharsuli can move up to its speed.

Blood Whip. Reach 15ft Natural Weapon. +4 vs AR. Hit: 11 (1d4+8) sharp and the Catharsuli pulls the creature 5ft closer.

OR the Catharsuli can take ONE of the following actions…

Move. The Catharsuli can move up to its speed.

Blood Whip. The Cathersuli makes a Blood Whip attack

...AND take ONE of the following actions.

Blood Transfusion. Reach 5ft Natural Weapon. +4 vs FORT. Hit: The creature is Charmed by the Catharsuli for 1 minute. If the creature was Bloodied, then it is Enthralled for the duration instead. Each time the creature takes damage during this duration, it can make a DC 15 INT check. On a success, it ends the condition early.