Barghest
Melaneth is a domain of pitch darkness. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that haunt these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequently venture to the mortal plane, where they make bargains with mortals. Their unmatched cunning extends to every interaction as they willingly negotiate with those seeking power or knowledge. Even the most clever mortals will find these dealings rarely end in their favor.
Barghest
Known as the “Black Dogs”, Barghests prowl the endless Black City. Made of black shadows and possessing terrifying eyes that crackle with lightning, a Barghest’s bark is capable of making even a brave warrior quiver in fear. Barghests are voracious and opportunistic hunters that will eat people, animals, monsters, and even stray fiends if they think they will make an easy meal. They primarily target weakened creatures or hunt in packs to take down stronger foes
Barghest | |||||
|---|---|---|---|---|---|
| Monster Level: 9 | |||||
| Medium. Beast Fiend | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 14 | 0 | 4 | -1 | 2 |
| Ref: 14 | Fort: 10 | Ant: 14 | Log: 9 | Will: 12 | |
| Armor Rating 13 | |||||
| Hit Points 68 | |||||
| Speed 40ft | Senses Darkvision 120ft | ||||
| Skills (STR) Applied Force +4, Tracking +2, Perception +2 | Traits Immutable | ||||
| Features | |||||
| Keen Nose. The Barghest gains +4 to Tracking and Perception checks made based on scent. Hellhound. If Barghest enters a space that is in darkness as part of its move action, it can teleport up to 120ft to another space that is in darkness and continue its movement. | |||||
| Actions | |||||
The Barghest can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Barghest can move up to its speed.
Bite. Reach 5ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp. Pursue. The Barghest assumes a stance that lets it Exploit. OR the Barghest can MOVE and take ONE of the following actions. Storm Howl. Until the end of the Barghest’s next turn, it deals 2 (1d4) additional lightning damage on all Bite attacks. Creatures that could hear the Barghest’s howl become Shaken until the end of the Barghest’s next turn. | |||||
| Reactions | |||||
| Pursue (1/Round). If the Barghest used its Pursue ability on its last turn, it may Exploit. | |||||