Column Crawler
Serpentine lizards with narrow, winding bodies and dozens of limbs, Column Crawlers make their homes in caverns, ancient crypts, and any other underground structure they can find.
Their bulbous eyes are well adjusted to the darkness of their natural habitat, and their long, thin snouts full of razorsharp teeth are ideal for snatching unsuspecting fish or adventurers.
Column Crawler | |||||
|---|---|---|---|---|---|
| Monster Level: 6 | |||||
| Large (Long). Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 3 | 2 | 2 | -2 | 2 |
| Ref: 13 | Fort: 12 | Ant: 12 | Log: 8 | Will: 12 | |
| Armor Rating 12 | |||||
| Hit Points 55 | |||||
| Speed 35ft | Senses Darkvision 90ft | ||||
| Skills (DEX) Sneaking +3; (AWR) Perceiving +3 | |||||
| Features | |||||
| Wallwalker. The Column Crawler can walk on any solid surface, including walls and ceilings, at its normal speed. | |||||
| Actions | |||||
The Column Crawler can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Column Crawler can move up to its speed.
Snap. Reach 5ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. If the target is Medium or smaller, it becomes Grappled. The Column Crawler can only Grapple one target at a time. Crunch. The Column Crawler deals 11 (2d8+4) sharp damage to a creature that it has grappled. Pursue. The Column Crawler assumes a stance that allows it to Exploit. | |||||
OR the Column Crawler can take the following action. | |||||
| Screech. 30ft Radius Natural Weapon. +2 vs WILL of each creature in the radius. Hit: 2 (1d4) sonic damage and the target becomes Shaken until the end of its next turn. | |||||
| Reactions | |||||
| Pursue (1/Round). If the Column Crawler used its Pursue ability on its last turn, it may Exploit. | |||||
Features
Wallwalker. The Column Crawler can walk on any solid surface, including walls and ceilings, at its normal speed.
Actions
The Column Crawler can take TWO of the following actions, or take the same action twice.
Move. The Column Crawler can move up to its speed.
Snap. Reach 5ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. If the target is Medium or smaller, it becomes Grappled. The Column Crawler can only Grapple one target at a time.
Crunch. The Column Crawler deals 11 (2d8+4) sharp damage to a creature that it has grappled.
Pursue. The Column Crawler assumes a stance that allows it to Exploit.
OR the Column Crawler can take the following action.
Screech. 30ft Radius Natural Weapon. +2 vs WILL of each creature in the radius. Hit: 2 (1d4) sonic damage and the target becomes Shaken until the end of its next turn.
Reactions
Pursue (1/Round). If the Column Crawler used its Pursue ability on its last turn, it may Exploit.