Warden's Trap
Primal Invocation, Alchemy, Intrinsic, Nature
Casting Time: 10 minutes
Range: Touch
Materials: At least 5 ft of rope, vine, twine, or a similar substance that can be used to bind
Requirements: Visual, Gesture
Duration: Indefinite
You carefully lay the groundwork to snare an unsuspecting foe.
Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. If they fail, then they are Restrained and Grounded (escape DC 10 + your magic attribute). When a creature becomes restrained in this manner, if you are on the same plane of existence as the trap, you become magically aware that a creature is restrained but do not automatically know anything further about the creature. The creature can repeat the save every minute. Creatures with a Monster Level greater than half of your Character Level gain +1 to their escape check every 10 minutes. Taking damage immediately ends the restraint.
When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more traps active than your Primal Power; any attempt to create an additional trap with this invocation fails.