Warden's Trap

Revision as of 17:55, 1 December 2023 by Spazztaztic (talk | contribs) (Created page with "''Primal Invocation, Alchemy, Intrinsic, Nature'' '''Casting Time:''' 10 minutes '''Range:''' Touch '''Materials:''' At least 5 ft of rope, vine, twine, or a similar substance that can be used to bind '''Requirements:''' Visual, Gesture '''Duration:''' Indefinite You carefully lay the groundwork to snare an unsuspecting foe. Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic att...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Primal Invocation, Alchemy, Intrinsic, Nature

Casting Time: 10 minutes

Range: Touch

Materials: At least 5 ft of rope, vine, twine, or a similar substance that can be used to bind

Requirements: Visual, Gesture

Duration: Indefinite

You carefully lay the groundwork to snare an unsuspecting foe.

Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. If they fail, then they are Restrained and Grounded (escape DC 10 + your magic attribute). When a creature becomes restrained in this manner, if you are on the same plane of existence as the trap, you become magically aware that a creature is restrained but do not automatically know anything further about the creature. The creature can repeat the save every minute. Creatures with a Monster Level greater than half of your Character Level gain +1 to their escape check every 10 minutes. Taking damage immediately ends the restraint.

When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more traps active than your Primal Power; any attempt to create an additional trap with this invocation fails.