Gateway

Revision as of 03:48, 22 December 2023 by Spazztaztic (talk | contribs) (Placed Back to Spell list)

Arcane Ritual, Spell, Altering, Conjuring 10

APC: 30

SPC: 75

Range: Touch

Requires: Gesture

Duration: 1 hour

You open a gateway into another plane of existence. The gateway is 20 ft wide and 20 ft tall. For the duration, creatures on either plane of existence can enter the other plane by walking through the gateway. You may choose to end the gateway early by spending this spell’s Conjuring time again.

Opening such a gateway requires a tremendous amount of guesswork and luck. When attempting to establish a gateway to another plane, first roll 2d6 and add them together.

If you have never been to the plane before, you succeed on a roll of 6-8.

If you have been to the plane at least once before, you succeed on a roll of 5-9.

If you have been to the plane many times before, you succeed on a roll of 4-10. If you intend to travel to your home plane, you succeed on a roll of 3-11.

If you succeed on your roll and you travel to the plane of existence that you intended to, make a Spellcasting check (add your Arcana skill if you have it). Your gateway appears on the new plane a number of miles away from your target destination equal to 40 - your roll (if 0 or negative, you appear precisely where you intended).

If you fail on your initial roll, then you open a gateway to a random location on a random plane of existence. The MC might pick which plane of existence you travel to, or randomly determine it.


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