Terror

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Terror

Primal Spell, Enchanting, Intrinsic, Emotion
APC: 5
SPC: 24
Range: 60 ft
Requires: Gesture, Visual, Line of Sight
Duration: 10 minutes
Spell Description
Choose a point within range and make a magic attack against the WILL of each creature within a 20 ft radius of that point. If you hit, a creature becomes Frightened of you for 10 minutes and gains a Phobia (roll 1d10 on the Phobia Table). If you miss, a creature becomes Frightened of you for 1 minute and does not gain a Phobia.
d10 Phobia Triggered By
1 Hydrophobic. Fear of water Bodies of standing water at least 20 ft in diameter (not afraid of drinking water)
2 Arachnophobic. Fear of spiders Creatures with “Spider” in their name
3 Trypophobic. Fear of clusters of holes A single object with multiple closely arranged holes, like a honeycomb or a crumpet
4 Necrophobic. Fear of dead things. Dead or undead creatures.
5 Ornithophobic. Fear of birds Beasts or monstrosities with a fly speed
6 Palustriphobic. Fear of swamps Natural environments with swampy waters or marshy ground.
7 Mycophobic. Fear of mushrooms. Creatures with “Mushroom”, “Moss,” "Mycosian, "“Lichen,” or “Fungus” in their name
8 Elafiphobic. Fear of deer Creatures with “Deer,” “Elk,” “Antelope,” or Moose” in their name
9 Hemophobic. Fear of bleeding A Bloodied creature
10 Nyctophobic. Fear of darkness Darkness (not in dim light or any form of light); even if darkness is present beyond the radius of torchlight, this effect only triggers if the creature is actively in a dark area
Upcharge
Upcharge: If you spend +12 additional SP when you cast this spell, roll 2d20 and use whichever is higher when making your magic attack.

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