Sandstorm
Sandstorm |
| Primal Invocation, Alchemy, Extrinsic, Weather |
| Prerequisites: Primal Tier 4 |
| Casting Time: 1 hour |
| Range: Sight |
| Materials: A handful of sand or dirt |
| Requires: Gesture |
| Duration: 1 hour |
| Spell Description |
|---|
| At the end of the casting time, make a magic attribute check against DC 18. Subtract 8 from the DC if you are in a desert or similar environment that naturally has large quantities of loose sand and/or dirt. On a success, then you cast the invocation, gain Fatigue, and you cannot cast this invocation again until you Take a Rest. On a failure, then you do not cast the invocation and waste one of your uses of invocations, and you gain Fatigue.
Choose a point within range. Massive clouds of sand and grit fly out in a 1 mile radius from that point. Piercing winds tear through the area. Choose which direction the sandstorm blows for the duration. The sandstorm moves 30 ft in that direction at Initiative count 0 for the duration. For the duration, the following effects apply while creatures are directly exposed to the sandstorm:
At the end of the duration, any location in the affected area is covered in loose sand, which is considered DifficultTerrain until removed. |