Dire Spider

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Dire Spider

Monster Level: 3
Medium. Giant Beast
STR DEX END AWR INT CHA
0 3 3 3 -2 0
Ref: 13 Fort: 13 Ant: 13 Log: 8 Will: 10
Armor Rating 12 Senses Darkvision 90ft
Hit Points 25
Speed 40ft, Climb 40ft
Features
Webwalker. The Dire Spider is able to move normally across webbing as well as on walls and ceilings.

Webspinner (1/Hour). The Spider can create webbing in a 10ft square. In low light, this webbing is invisible, requires a DC 16 AWR/Perceiving check to detect, and instantly causes any Large or smaller creature that enters a webbed space to become Restrained (escape DC 13).

Actions

The Giant Spider can take TWO of the following actions, or take the same action twice.

Move. The Giant Spider can move up to its speed.
Fangs. Reach 5ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and make a second attack: +3 vs FORT. Hit: The target takes an additional 2 (1d4) corrosive damage and gains the Sickened condition for 1 hour.

Pursue. The Giant Spider assumes a stance that allows it to Exploit.

OR the Giant Spider can take the following action.

Webspit. Ranged (30ft) Natural Weapon. +3 vs REF of each creature in a 5ft radius of a point within range. Hit: Target gains the Restrained condition.
Actions
Exploit (1/Round). If the Dire Spider used Pursue on its last turn, it can Exploit.