Wisp Gremlin
These petite fae creatures bear resemblance to Air Elementals, although on a smaller scale. Wisp Gremlins are generally harmless, but enjoy pulling frustrating pranks on people, such as scattering loose papers down a busy city street or causing fresh produce to tip out of a cart.
Wisp Gremlin | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Tiny. Elemental Fae | |||||
| STR | DEX | END | AWR | INT | CHA |
| -2 | 3 | 1 | 0 | -1 | 1 |
| Ref: 13 | Fort: 11 | Ant: 10 | Log: 9 | Will: 11 | |
| Armor Rating 13 | Immune Elemental | ||||
| Hit Points 15 | |||||
| Speed 30 ft, Fly 30 ft | |||||
| Features | |||||
| Glow. The Wisp Gremlin can emit bright light in up to a 10 ft radius and can control how brightly it shines. It sheds dim light for twice the distance that it sheds bright light. When it sheds no light, it gains +10 to Sneaking.
Polymorph. The Wisp Gremlin can assume the form of any Beast that is Tiny or smaller. Trip. When the Wisp Gremlin moves, it can make a Trip attack against one creature whom it came within 5 ft of it for free. Flighty. The Wisp Gremlin cannot be attacked reactively. | |||||
| Actions | |||||
The Wisp Gremlin can MOVE and take ONE of the following actions. | |||||
| Move. The Wisp Gremlin can move up to its speed.
Trip. Reach 5 ft Natural Weapon. +3 vs AR. Hit: Creature falls Prone. Zap. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 3 (1d6) lightning. | |||||