Commandment
Commandment |
| Divine Spell, Enchanting |
| APC: 2 |
| SPC: 4 |
| Range: 40 ft |
| Requires: Verbal, Visual |
| Duration: 1 round (until the end of your next turn) |
| Spell Description |
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| By issuing a command laced with divine power, you might force a creature to obey your dictates. Make a magic attack against a creature’s WILL. If you miss, you expend your AP as normal, but do not expend your SP.
If you hit, you can issue a one-word order that the creature must obey to the best of its ability on its next turn. While the creature must follow your command, it is aware that it is being magically influenced. Example words and their effects are listed below, but you might issue any one-word command of your choice. The specific effects of words not listed here are up to the MC.
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