Cyclops
Cyclopes are one-eyed giant humanoids that tend to live alone or in small family units. They are usually pastoral, tending flocks that they use for food or clothing, and commonly live in caves. Quite resilient and adaptive, Cyclopes can be found in most natural environments. They are territorial and will attack other humanoids that enter their domain, and are not opposed to eating such intruders.
Cyclops | |||||
|---|---|---|---|---|---|
| Monster Level: 4 | |||||
| Large. Abominable Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 3 | -1 | -1 | -1 |
| Ref: 12 | Fort: 13 | Ant: 9 | Log: 9 | Will: 9 | |
| Armor Rating 13 | Resist Radiant 2 | ||||
| Hit Points 40 | Senses Low-Light Vision 30 ft | ||||
| Speed 30 ft | |||||
| Skills (STR) Athletics +2, Menacing +2; (AWR) Foraging +2 | |||||
| Features | |||||
| Poor Eyesight. The Cyclops has -2 on AWR checks that rely on eyesight.
Crafter. The Cyclops has +2 in one skill of the MC's choice with the Crafting tag. Vengeful. After rolling Initiative, the Cyclops has TA on creatures that it has fought previously within a 7-day period. It also crits on a roll of 19-20 against such creatures. | |||||
| Actions | |||||
The Cyclops can MOVE and take ONE of the following actions. | |||||
| Move. The Cyclops can move up to its speed.
Club. Reach 10 ft Two-Handed Weapon. +3 vs AR. Hit: 8 (1d10+3) blunt. Hurl. Ranged (40 ft) Improvised Weapon. +2 vs REF. Hit: 7 (2d6) blunt and the creature is Dazed until the end of its turn. | |||||