Wall of Fire
Wall of Fire |
| Arcane Spell, Evoking, Conjuring 2 |
| APC: 9 |
| SPC: 26 |
| Range: 120 ft |
| Requires: Gesture, Verbal, Visual, Line of Effect |
| Duration: Instantaneous |
| Spell Description |
|---|
| Choose two points within range that are no more than 60 ft apart from one another. Draw a line between those two points and make a magic attack against the FORT of each creature that the line touches. On a hit, a creature takes 3d10 fire damage. On a miss, a creature takes 1⁄2 damage.
Any inanimate objects that are not being worn or carried burst into flame. This fire will expand its length and width by 5 ft every 30 seconds. If there is a strong wind, then the fire will instead expand by 5 ft every 10 seconds in the direction that the wind is blowing. If the fire is burning uphill, it will move an additional 5 ft. Although sparked by magic, the fire itself is considered nonmagical. Whenever a creature starts its turn in the fire or moves into the fire for the first time on a given turn, it must make an END check against DC 10 + your magic attribute. It takes 2d10 fire damage if it fails, and 1⁄2 as much if it succeeds. Fire created from this spell will burn until extinguished through magical or mundane means or until it runs out of natural fuel. |
| Spell Crit |
| On a crit, a creature begins Burning (1d10). |