Meteor
Meteor |
| Arcane Spell, Evoking, Conjuring 10 |
| APC: 30 |
| SPC: 120 |
| Range: Sight |
| Requires: Gesture, Visual |
| Duration: Instantaneous |
| Spell Description |
|---|
| A tremendous meteor hurls from the heavens and strikes a point you choose within range.
Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, rroll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt damage to the target. On a hit, double that damage. The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage to the target. On a miss, deal 1⁄2 as much damage. This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 150 damage). Furthermore, make a Spellcasting roll against DC 25. If you fail, you lose your ability to ever cast Arcane magic again. If you succeed, you lose your ability to cast Arcane magic for 1 month and you can never cast this spell again. |
| Spell Crit |
| On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.
On a crit, a structure is immediately and utterly destroyed. |