Acheri

From MythCraft Online SRD
Revision as of 22:33, 15 November 2023 by Nathan Heard (talk | contribs) (Finished Acheri stats)
Jump to navigation Jump to search

[Back to creatures]

In the deep wilderness and abandoned manors and homesteads, the veil between the physical world and the Pale beyond can become tremulous. In such places, terrible monsters may emerge.

The Acheri is one such monster. Resembling an ethereal young girl clad in a dress made of humanoid skin, the Acheri carries a delicate instrument, such as a flute or tambourine. She weaves haunting melodies with this instrument; like a siren's call, these songs can ensnare the unsuspecting soul, drawing them ever closer to the Acheri's clutches. She can also use this melody to raise corpses into her service, and if left unchecked, an Acheri can become a deadly horde leader.

Those who fall victim to the Acheri's haunting melodies are scarcely seen again. Her emaciated hands carry potent necrotic magic, and a single touch can afflict a creature with terrible pain, withering them to a husk that she can then animate into her service.

Acheri

Monster Level: 12

Small. Undead Eldritch

STR DEX END AWR INT CHA
2 4 0 5 3 5
Ref: 14 Fort: 10 Ant: 15 Log: 13 Will: 15
Hit Points 80 Armor Rating 13
Speed 30ft

Resist Occult 5

Vulnerable Radiant 1

Senses Darkvision 60ft

Traits Unerring Mind

Features

Creature of the Night. The Acheri takes 16 (3d10) fire whenever it starts its turn in direct sunlight.

Undead Host (1/Day). The Acheri may spend one hour summoning 1d4 Skeletons and 1d4 Zombies. They are under the Acheri's direct control and take their turn immediately after it. The Acheri may only maintain a maximum of 8 summoned creatures with this feature.

Actions

The Acheri can take FOUR of the following actions, or take the same action four times.

Move. The Acheri can move up to its speed.

Touch of Decay. Reach 5ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) toxic and the creature is Sickened for 1 hour. A creature Sickened in this way may spend 1 AP on their turn to make a DC 15 END check, ending the effect on a success.

Order the Host. The Acheri may choose one target within 30ft of it. All Undead under its control become Focused against that target until the start of the Acheri's next turn.

OR the Acheri can take TWO of the following actions, or take the same action twice.

Move. The Acheri can move up to its speed.

Song of the Damned. 60ft Radius Natural Weapon. +5 vs WILL of each creature in the radius. Hit: 10 (1d10+5) psychic. Living targets hit by this attack become Enthralled for 1 hour. Enthralled targets may make a DC 15 CHA check at the end of their turn to end this effect. If a creature was Enthralled and ends this effect, they become immune to becoming Enthralled from this attack for 24 hours.

Call of the Grave. The Acheri grants +2 to attack and damage rolls of all Undead under its control within 30ft of it until the start of the Acheri's next turn.