Swarm of Chickens
Individual beasts may pose formidable adversaries or faithful allies. Adventurers must also keep a sharp eye out for any signs of swarms. Typically made up of small animals of the same species, swarms can be especially tricky to fight, as swinging a sword at hundreds of bats will only do so much.
Swarms have DR/AOE. This stands for “Area of Effect” and means they apply their DR to all damage except damage that targets more than one creature, such as the Fireball spell.
Swarm of Chickens | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Medium. Beast Swarm | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 3 | 1 | 2 | -3 | -2 |
| Ref: 13 | Fort: 11 | Ant: 12 | Log: 7 | Will: 8 | |
| Armor Rating 12 | Resist Toxic 3 Immune Psychic | ||||
| Hit Points 40 | DR 8/AOE | ||||
| Speed 30 ft | Traits Immutable | ||||
| Features | |||||
| Swarm. When the Swarm of Chickens is Bloodied, halve the damage that it deals. The Swarm of Chickens can occupy other creatures’ spaces. When another creature attempts to move through a Swarm of Chickens’ space, it treats the space as difficult terrain.
Flutter. The Swarm of Chickens can jump vertically up to 30 ft and takes no damage from falling. Death Burst. When the Swarm of Chickens dies, each creature within 5 ft of it must make a DC 13 DEX check, taking 7 (2d6) fire on a fail and 1⁄2 as much on a success. Pecking Frenzy. If the Swarm of Chickens crits on a Peck, it may immediately make another Peck attack for free. | |||||
| Actions | |||||
The Swarm of Chickens can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Swarm can move up to its speed.
Peck. Reach 0 ft Natural Weapon. +3 vs AR. Hit: 10 (4d4) sharp. | |||||