Screech Owl
Birds come in a tremendous variety of shapes, sizes, and coloration. Some have superstitions associated with them, such as being omens of good luck or a bountiful harvest. Others are trained to help hunters track prey, and carrion birds are known to circle dead or dying prey like a menacing omen.
Screech Owl | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Tiny. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 1 | 0 | 3 | -3 | 1 |
| Ref: 12 | Fort: 10 | Ant: 13 | Log: 7 | Will: 11 | |
| Armor Rating 12 | |||||
| Hit Points 12 | |||||
| Speed 10 ft, Fly 45 ft | Senses Darkvision 900 ft | ||||
| Skills (AWR) Perceiving +4 | |||||
| Features | |||||
| Keen Eye. The Screech Owl doubles its Perceiving skill when making an AWR/Perceiving check based on eyesight.
Divebomb. If the Screech Owl has moved at least 40 ft straight down on its turn and makes a Talons attack, it rolls 2d20 and uses whichever is higher. | |||||
| Actions | |||||
The Screech Owl can MOVE and take ONE of the following actions. | |||||
| Move. The Owl can move up to its speed.
Talons. Reach 5 ft Natural Weapon. +1 vs ANT. Hit: 4 (2d3+1) sharp. | |||||
OR the Screech Owl can take the following action. | |||||
| Nightmarish Shriek (Recharge 5). Ranged (60 ft) Natural Weapon. +1 vs WILL. Hit: A creature is Paralyzed until the end of its next turn. | |||||