M'l'ykkri Fleshling
An untold abomination of the universe, the M’l’ykkri Fleshling looks like an inside out humanoid torso with teeth that can burrow, combine, and rearrange within itself. When enough fleshlings amalgamate together, they create a terrifying M’l’ykkri Flesh Swarm.
Once per year, M’l’ykkri will shed bits of flesh about as long as a human’s forearm. These Flesh Worms will seek out humanoids and burrow into them. This usually kills the humanoid, but if it does not, then the worm will secrete fluids that corrode the humanoid’s entrails and transform it into a new Fleshling.
Eventually, M’l’ykkri Fleshlings will grow so old and large that they become true M’l’ykkri, which are so enormous that whole patches of forest or jungle can grow on top of it while it burrows into the ground to await unsuspecting prey. When a creature nears it, a M’l’ykkri will open its enormous maw and swallow creatures even as large as elephants whole.
M'l'ykkri Fleshling | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Abonimable, Eldritch | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | -2 | 2 | 0 | 0 | 3 |
| Ref: 8 | Fort: 12 | Ant: 10 | Log: 10 | Will: 13 | |
| Armor Rating 12 | Vulnerable Corrosive 2; DR 5/Corrosive | ||||
| Hit Points 21 | Immune Psychic | ||||
| Speed 30ft | Traits Immutable, Iron Will, Steel Mind | ||||
| Features | |||||
| Horrifying Appearance. When a creature starts its turn within 30ft of the M'l'ykkri Fleshling, the M'l'ykkri Fleshling automatically makes an attack against it: +3 vs WILL. Hit: Target is Frightened. Miss: Target is no longer Frightened and
becomes immune to this feature for 24 hours. | |||||
| Actions | |||||
The M'l'ykkri Fleshling can MOVE and take ONE of the following actions. | |||||
| Move. The M'l'ykkri Fleshling moves up to its speed.
Bite. Reach 5ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. Pursue. The M’l’ykkri Fleshling assumes a stance that allows it to Exploit before the start of its next turn if provoked. | |||||
OR take of the following action. | |||||
| Grinding Teeth. 30 ft Radius, Natural Weapon. +3 vs WILL of each creature in the radius. Hit: 6 (1d6+3) psychic. | |||||
| Reactions | |||||
| Pursue (1/Round). If the fleshling used its Pursue ability on its last turn, it can Exploit. | |||||