Uvior

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This is Uvior from the Manor Uvior Adventure.

Uvior

Monster Level: 4
Medium. Undead (Arcane)
STR DEX END AWR INT CHA
-1 3 2 2 2 2
Ref: 13 Fort: 12 Ant: 12 Log: 12 Will: 12
Armor Rating 13 Immune Necrotic
Hit Points 31 Vulnerable Occult 2 DR 5/Psychic
Speed 40 ft Senses Blindsight 60 ft
Traits Ethereal, Steel Mind, Regen 2
Features
Dark Flight. Uvior gains a fly speed equal to his walking speed while in dim light or darkness. If he is exposed to bright light while flying, he falls.

Growing Horde. When Uvior Takes a Rest, at the end of that time he automatically summons 1d4 Skeletons.

Actions

On Uvior’s turn, he can MOVE and take TWO of the following actions.

Move. Uvior moves up to his speed.

Assailing Shadow. Ranged 60 ft Arcane Spell. +3 vs WILL of a creature in dim light or darkness. Hit: 6 (1d12) necrotic and target is “Tethered.”

Draining Touch. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 8 (1d10+3) necrotic and target is “Tethered.”

Snuff. One source of nonmagical light or light from a divine prayer or primal chant within 60 ft of Uvior is extinguished.

OR Uvior can MOVE and take the following action.

Undead Horde. Uvior summons 1d4-1 Skeletons, which appear in random unoccupied spaces within 30 ft of him.
Reactions
Tether (1/Round). When Uvior takes damage, he may use his reaction to choose a creature that he can see within 60 ft of him. If that creature has been Tethered since the start of Uvior’s last turn, then that creature takes 1⁄2 of the damage that Uvior would have taken.