Exorcism

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Exorcism

Divine Ritual, Warding
Casting Time: 30 minutes
Range: Touch
Materials: 20 sc worth of incense or gems, which are burned or magically consumed over the casting of the ritual
Recharge: Take a Rest
Duration: Instananeous
Ritual Description
You may attempt to heal a creature that you touch that is suffering from a curse or is possessed.
  • If the creature is cursed, you may remove one curse from it immediately.
  • If you want to remove additional curses, you must roll on the Exorcism Side Effect table below for each additional curse that you remove.
  • If you want to end a possession, make a magic attack against the possessing creature’s WILL. Roll 2d20 and take the lower.

On a hit, the possession ends and the possessing creature is banished to its original plane of existence. On a miss, or if you hit but are on the creature’s original plane of existence, then the possession ends and the possessing creature enters an unoccupied space next to the formerly possessed creature and is hostile towards you and your allies.

Either way, roll twice on the Exorcism Side Effect table when trying to end a Possession.

Upcharge
Upcharge: By accepting more dire consequences, you may increase your likelihood of banishing a possessing creature. If you are attempting to end a possession, you may make your magic attack without rolling 2d20 and taking lower result; instead, roll normally. If you do so, then roll four times on the Exorcism Side Effect table instead of only two times.
Exorcism Side Effects
d10 Exorcism Effect
1 You become Helpless for 1 hour.
2 You gain +1 Death Point.
3 You become Sickened for 24 hours.
4 You become Shaken for 24 hours.
5 You take necrotic damage equal to 1⁄4 your max HP.
6 The target of your ritual becomes Helpless for 1 hour.
7 The target of your your ritual gains +1 Death Point.
8 The target of your ritual becomes Sickened for 24 hours.
9 The target of your ritual becomes Shaken for 24 hours.
10 The target of your ritual takes necrotic damage equal to 1⁄4 their max HP.


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