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Whenever an ability references a condition, you can check this | __NOAUTOLINKS__ | ||
Whenever an ability references a condition, you can check this page to see what that condition does. | |||
=== '''Affinity''' === | === '''Affinity''' === | ||
When you have an Affinity with a type of | When you have an Affinity with a type of damage, you take 1⁄2 of that type of damage, and deal +3 additional damage whenever you deal that type of damage. | ||
=== '''Bleeding''' === | === '''Bleeding''' === | ||
A creature suffers Bleeding at the beginning of each of their turns, taking the amount of physical damage specified. This might be a set number or a die roll, such as Bleeding (1d4). The effect is ended by receiving any amount of magical healing, Catching your Breath, or by receiving a successful INT/Medicine check | A creature suffers Bleeding at the beginning of each of their turns, taking the amount of physical damage specified. This might be a set number or a die roll, such as Bleeding (1d4). The effect is ended by receiving any amount of magical healing, Catching your Breath, or by receiving a successful INT/Medicine check | ||
=== '''Blinded''' === | === '''Blinded''' === | ||
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=== '''Charmed''' === | === '''Charmed''' === | ||
You look upon the creature that Charmed you as a friendly acquaintance. You will not intentionally harm the creature that Charmed you. When that creature targets your ANT, LOG, or WILL, they get TA. When that creature makes an INT or CHA check to interact with you, they roll 2d20 and | You look upon the creature that Charmed you as a friendly acquaintance. You will not intentionally harm the creature that Charmed you. When that creature targets your ANT, LOG, or WILL, they get TA. When that creature makes an INT or CHA check to interact with you, they roll 2d20 and use the higher result. Unless stated otherwise, you know you were Charmed after this condition fades. | ||
use the higher result. Unless stated otherwise, you know you were Charmed after this condition fades. | |||
=== '''Chilled''' === | === '''Chilled''' === | ||
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=== '''Engaged''' === | === '''Engaged''' === | ||
A target that is Engaged provokes a 0 APC | A target that is Engaged provokes a 0 APC reactive attack when it leaves the reach of the creature that has Engaged it. If the attack hits, the creature takes damage as normal and its speed is reduced to 0 until the start of its next turn. | ||
=== '''Enthralled''' === | === '''Enthralled''' === | ||
You are | You are Charmed and lose your sense of self, following the instructions from the creature that Enthralled you even to the point of putting yourself in danger. You will not intentionally harm the creature that Enthralled you, but will not undertake actions that will obviously lead to your death. For example, you may attack your ally, but would not fall on your own sword. When the creature that Enthralled you attacks your ANT, LOG, or WILL, or makes a check against you using its INT or CHA, it rolls 2d20 and uses the higher. | ||
=== '''Fatigued''' === | === '''Fatigued''' === | ||
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=== '''Grappled & Grappling''' === | === '''Grappled & Grappling''' === | ||
If the Grappled creature is two or more Sizes smaller than the Grappling creature, the Grappling creature’s speed is unaffected. | * If a Grappled creature is the same or a smaller Size than the creature Grappling it, the Grappled creature’s speed becomes 0 ft and the Grappling creature’s speed is halved. | ||
* If a Grappled creature is two or more Sizes smaller than the Grappling creature, the Grappling creature’s speed is unaffected. | |||
If a Grappled creature is one or two Sizes larger than the creature Grappling it, the Grappled creature’s speed is halved, and the Grappling Creature’s speed becomes 0 ft. | * If a Grappled creature is one or two Sizes larger than the creature Grappling it, the Grappled creature’s speed is halved, and the Grappling Creature’s speed becomes 0 ft. | ||
If a Grappled creature is three or more Sizes larger, the Grappled creature’s speed is unaffected, and the Grappling creature’s speed becomes 0. | * If a Grappled creature is three or more Sizes larger, the Grappled creature’s speed is unaffected, and the Grappling creature’s speed becomes 0. | ||
On its turn, a Grappled creature can try to break out of a Grapple once per turn by spending 2 AP ( | On its turn, a Grappled creature can try to break out of a Grapple once per turn by spending 2 AP (or using one action, if it is an NPC) to make an STR attack against the FORT, or DEX attack against the REF, of the creature that is Grappling it. On a success, the creature frees itself. | ||
A creature who is Grappling can let go at any time without spending AP. Forced movement does not end the Grappled condition. If the creature who is Grappling is subjected to forced movement, the Grappled creature is moved with it. If the Grappled creature is subjected to forced movement, the Grappling creature decides if the Grappled creature moves or not. | A creature who is Grappling can let go at any time without spending AP. Forced movement does not end the Grappled condition. If the creature who is Grappling is subjected to forced movement, the Grappled creature is moved with it. If the Grappled creature is subjected to forced movement, the Grappling creature decides if the Grappled creature moves or not. | ||
=== ''' | If you use magic to Grapple another creature, the creature may break the Grapple normally, making a STR or DEX attack against your FORT or REF. | ||
You cannot teleport or move to a different plane, nor can an external effect impose teleportation or plane shifting effects on you. | |||
=== '''Grounded''' === | |||
You cannot teleport or move to a different plane, nor can an external effect impose teleportation or plane-shifting effects on you. | |||
=== '''Helpless''' === | === '''Helpless''' === | ||
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=== '''Petrified''' === | === '''Petrified''' === | ||
You are Paralyzed. Your body is physically transformed into stone or a similar material as specified by the source of the condition. The source of the condition will also specify | You are Paralyzed. Your body is physically transformed into stone or a similar material as specified by the source of the condition. The source of the condition will also specify how to end the condition, such as with the [[Greater Restoration]] divine ritual. | ||
=== '''Phobic''' === | === '''Phobic''' === | ||
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=== '''Prone''' === | === '''Prone''' === | ||
You have TD on all attacks while | You have TD on all attacks while Prone, and cannot make attacks with two-handed weapons. Additionally, melee attacks against you have TA, and ranged attacks against you have TD. | ||
=== '''Protected''' === | === '''Protected''' === | ||
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=== '''Restrained''' === | === '''Restrained''' === | ||
A creature is Grappled. When attacking a Restrained creature, roll 2d20 and use the higher roll. Unless otherwise stated, escaping the Restrained condition is the same as escaping the Grappled condition, but requires 3 AP ( | A creature is Grappled. When attacking a Restrained creature, roll 2d20 and use the higher roll. Unless otherwise stated, escaping the Restrained condition is the same as escaping the Grappled condition, but requires 3 AP (or two of an NPC’s actions). | ||
=== '''Shaken''' === | === '''Shaken''' === | ||
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=== '''Suffocating''' === | === '''Suffocating''' === | ||
After Suffocating for a number of rounds equal to your END + 1, you gain a Death Point at the start of each of your turns. | After Suffocating for a number of rounds equal to your END +1, you gain a Death Point at the start of each of your turns. | ||
=== '''Suppressed''' === | === '''Suppressed''' === | ||
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• The target does not perceive the attacker and is unaware of their presence. | • The target does not perceive the attacker and is unaware of their presence. | ||
• The target is not in a heightened state of awareness or on alert. For example, an alarm being raised, or being actively in | • The target is not in a heightened state of awareness or on alert. For example, an alarm being raised, or being actively in combat, even if it’s with a third party, disallows a full surprise round. | ||
In this instance, the creature who begins combat is granted double their AP and takes a single turn. | In this instance, the creature who begins combat is granted double their AP and takes a single turn. | ||
If the defender survives this attack, that creature and its allies are Partially Surprised and combat begins. If the creature that is attacked is reduced to 0 HP or knocked | If the defender survives this attack, that creature and its allies are Partially Surprised and combat begins. If the creature that is attacked is reduced to 0 HP or knocked Unconscious and the attacking creature is Unseen, the victim’s allies that are within 30 ft make an AWR/Perceiving check against the attacker’s DEX/Sneaking. If the attacker wins all skill contests, it remains Unseen and combat does not begin. Otherwise, roll Initiative and Partial Surprise rules apply to all Surprised creatures. | ||
=== '''Surprised (Partial)''' === | === '''Surprised (Partial)''' === | ||
If creatures are | If creatures are Surprised, they don’t act on the first round of initiative and have TD on the second round. They cannot use reactive actions until after their first turn in which they can take action, and do not carry over AP until after their first turn in which they can take action. | ||
Creatures that are not | Creatures that are not Surprised have TA on the first two rounds of combat against creatures that were Surprised. | ||
=== '''Taunted''' === | === '''Taunted''' === | ||
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=== '''Unseen''' === | === '''Unseen''' === | ||
An | An Unseen creature gains TA, and when it makes an attack, it rolls 2d20 and takes the higher result. It cannot be targeted by Line of Sight effects. Unseen creatures are also considered Concealed. | ||
Unless the source of the Unseen condition states otherwise, you lose the Unseen condition when: | |||
• You make an attack roll | • You make an attack roll | ||
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• A creature would occupy the space that you are in as part of their movement | • A creature would occupy the space that you are in as part of their movement | ||
• You move into clear | • You move into clear Line of Sight of a creature, such as into bright light, out of concealment, or the like | ||
When trying to spot an Unseen creature, you can spend 1 AP (NPCs can trade one action) once on your turn to attack an Unseen target’s ANT with your AWR. If you win, you know what square it is occupying, but it remains Unseen. If it is more than 60 ft away from you, you automatically lose. | |||
If you are the target of a ranged attack or effect, you know which direction the attack came from. If you are the target of a melee attack, you know which square you were attacked from. | |||
When attacking an Unseen creature, indicate which square you are attacking, roll 2d20, and take the lower result. You know if the attack hits, but gain no information from missing. | When attacking an Unseen creature, indicate which square you are attacking, roll 2d20, and take the lower result. You know if the attack hits, but gain no information from missing. | ||