Wilderguard: Difference between revisions

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(Created page with "[Back to creatures] {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Resist''' Stuff |- | colspan="3" |'''Hit Points''' 10 | colspan="3" |'''Vulnerable''' Stuff...")
 
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! colspan="6" |
! colspan="6" |
=== Name ===
=== Wilderguard ===
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| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 2''
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| colspan="6" |''Size. Type''
| colspan="6" |''Small. Fae''
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!'''STR'''
!'''STR'''
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!CHA
!CHA
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!-2
!3
!0
!0
!0
!3
!0
!-1
!0
!1
!0
!0
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!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 13
!Log: 10
!Log: 9
!Will: 10
!Will: 11
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| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
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| colspan="3" |'''Armor Rating''' 10
| colspan="3" |'''Armor Rating''' 14
| colspan="3" |'''Resist''' Stuff
| colspan="3" |'''Resist''' Primal 1
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| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 20
| colspan="3" |'''Vulnerable''' Stuff
| colspan="3" |'''Senses''' Low Light Vision 30ft
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 25ft, Climb 25ft
| colspan="3" |'''Senses''' Darkvision 60ft
| colspan="3" |
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| colspan="6" |'''Skills''' (DEX) Sneaking +10; (AWR) Intuiting +2, Perceiving +6
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| colspan="3" |'''Traits''' Stuff
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Creaturespeak.''' The Wilderguard can communicate with beasts, accurately articulating conversations as complex as the beast is capable of comprehending.
'''Primal Invoker.''' The Wilderguard can cast the following primal invocations. Photosynthesis, Reorient.
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! colspan="6" |Actions
! colspan="6" |Actions
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| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take '''NUMBER''' of the following actions, or take the same action '''twice.''''' ====
==== ''The Wilderguard can MOVE and take ONE of the following actions'''.''''' ====
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| colspan="6" |'''Move.''' The MONSTER can move up to its speed.
| colspan="6" |'''Move.''' The Wilderguard can move up to its speed.
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| colspan="6" |'''Attack.''' ''Reach Xft Natural Weapon.'' +X vs AR. '''Hit:''' X (1d6) [[damage]]
| colspan="6" |'''Pointy Stick.''' ''Reach 5ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.
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| colspan="6" |
! colspan="6" |Reactions
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Monster can move up to its speed.
| colspan="6" |'''Vanish (1/Round).''' After it takes [[damage]], the Wilderguard may turn invisible until the start of its next turn.
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