Wilderguard: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
These humanoid constructs are created by Fae, forest elves, and other creatures native to woodlands, jungles, swamps, and shrublands. Wilderguards have the familiar form of a bipedal creature, but they are made entirely out of plant matter such as twigs and leaves. They make excellent scouts given their natural ability to blend in with their environment, and they generally have amenable dispositions.
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| colspan="3" |'''Armor Rating''' 14
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Resist''' Primal 1
| colspan="3" |'''Resist''' [[Primal]] 1
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| colspan="3" |'''Hit Points''' 20
| colspan="3" |'''Hit Points''' 20
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| colspan="6" |'''Skills''' (DEX) Sneaking +10; (AWR) Intuiting +2, Perceiving +6
| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +10; (AWR) Intuiting +2, Perceiving +6
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Creaturespeak.''' The Wilderguard can communicate with beasts, accurately articulating conversations as complex as the beast is capable of comprehending.
| colspan="6" |'''Creaturespeak.''' The Wilderguard can communicate with beasts, accurately articulating conversations as complex as the beast is capable of comprehending.
'''Primal Invoker.''' The Wilderguard can cast the following primal invocations. Photosynthesis, Reorient.
'''Primal Invoker.''' The Wilderguard can cast the following primal invocations. [[Photosynthesis]], [[Reorient]].
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! colspan="6" |Actions
! colspan="6" |[[Actions]]
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