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Arcane magic originates from the Fundamental Wellspring, and accessing this magic directly is very dangerous. Without careful study and training, this would prove impossible for all but the most powerful or lucky would-be casters. In | __NOAUTOLINKS__ | ||
Arcane magic originates from the Fundamental Wellspring, and accessing this magic directly is very dangerous. Without careful study and training, this would prove impossible for all but the most powerful or lucky would-be casters. In order to use arcane magic, one must achieve a state of metaphysical awareness called Attunation. While the actual use of arcane magic generally requires diligent study, intelligence, and careful process, the ability to use it at all requires one to be open to the Fundamental Wellspring through this Attunation. | |||
Achieving Attunation requires an enlightenment that comes primarily from the act of learning and mastering a craft. Attunation and the use of magic can vary greatly. Mages achieve Attunation most commonly through study (this is also commonly done under a master), although some may undertake other endeavors that both calm and open the mind. Troubadours may achieve Attunation through creative endeavors, such as singing, dancing, or even playwriting. Tinkerers might achieve Attunation through crafting. | Achieving Attunation requires an enlightenment that comes primarily from the act of learning and mastering a craft. Attunation and the use of magic can vary greatly. Mages achieve Attunation most commonly through study (this is also commonly done under a master), although some may undertake other endeavors that both calm and open the mind. Troubadours may achieve Attunation through creative endeavors, such as singing, dancing, or even playwriting. Tinkerers might achieve Attunation through crafting. | ||
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== '''Intent''' == | == '''Intent''' == | ||
Arcane magic operates through the intent of the caster directly and not through a proxy. The act of using arcane magic is an attempt to change reality to the benefit of the caster. For example, one caster may prefer their spellbook well-worn, with pages dog-eared and bits highlighted, while another prefers a pristine, almost unused quality. The second caster, upon casting the | Arcane magic operates through the intent of the caster directly and not through a proxy. The act of using arcane magic is an attempt to change reality to the benefit of the caster. For example, one caster may prefer their spellbook well-worn, with pages dog-eared and bits highlighted, while another prefers a pristine, almost unused quality. The second caster, upon casting the Mend cantrip on the spellbook, may undo all the wear and tear, and the first caster may cast the same cantrip on it again, restoring all of the “love.” | ||
If you are unsure of the effects of a spell or cantrip, consider the caster’s intent. Arcane casters who attempt to use simple tricks to cause great effect or harm; fabricate actual intent disingenuously (such as the mental trick of convincing oneself they consider a book “fixed” when it is clean, for the purpose of passing off a used book as new); or practice pedantry will likely be blocked from Attunation and the ability to do so, or at the MC’s discretion, may catch the eye of a planar being who thrives on such trickery. | If you are unsure of the effects of a spell or cantrip, consider the caster’s intent. Arcane casters who attempt to use simple tricks to cause great effect or harm; fabricate actual intent disingenuously (such as the mental trick of convincing oneself they consider a book “fixed” when it is clean, for the purpose of passing off a used book as new); or practice pedantry will likely be blocked from Attunation and the ability to do so, or at the MC’s discretion, may catch the eye of a planar being who thrives on such trickery. | ||
== '''Backlash''' == | == '''Backlash''' == | ||
Arcane magic drawn directly from the Fundamental Wellspring is inherently volatile. When you roll a 1 to hit when casting a spell or cantrip, the magic automatically fails and you take | Arcane magic drawn directly from the Fundamental Wellspring is inherently volatile. When you roll a 1 to hit when casting a spell or cantrip, the magic automatically fails and you take damage equal to its SPC (min 1). This damage immediately ends your turn, and you do not carry over any AP and as such cannot act reactively until the end of your next turn. | ||
If you take backlash damage that exceeds your current level, you may roll 1d20; on a roll of 10 or higher, you only take damage equal to your level. | If you take backlash damage that exceeds your current level, you may roll 1d20; on a roll of 10 or higher, you only take damage equal to your level. | ||