Pugilist: Difference between revisions

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|Martial Arts 4
|Martial Arts 4
|Switching into or out of a Stance now costs 2 AP.
|Switching into or out of a Stance now costs 2 AP.
Gain Fluid Forms.
Gain the Fluid Forms ability.
* '''Fluid Forms.''' (1/Recoup) You can switch your Stance for 0 AP.
* '''Fluid Forms.''' (1/Recoup) You can switch your Stance for 0 AP.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Disrupt Ki'''
|'''Disrupt Ki'''
|Fluid Forms, Martial Arts 7
|Fluid Forms, Martial Arts 7
|Gain Disrupt Ki.
|Gain the Disrupt Ki ability.


* '''Disrupt Ki.''' (1/Recoup) When you hit someone with a Pugilist’s Maneuver, that creature cannot cast Spells until the end of their next turn.
* '''Disrupt Ki.''' (1/Recoup) When you hit someone with a Pugilist’s Maneuver, that creature cannot cast Spells until the end of their next turn.
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You can regain 1 use of your Pugilist’s Maneuvers by spending 4 AP on your turn.
You can regain 1 use of your Pugilist’s Maneuvers by spending 4 AP on your turn.
Gain the Myriad Stances ability.
* '''Myriad Stances.''' (1/Week) By meditating and training, you can reassign all of your Talent Points within the martial arts pugilist track. If you respec in such a way that you no longer have access to this ability, you cannot use this ability again until you regain access to it.  
* '''Myriad Stances.''' (1/Week) By meditating and training, you can reassign all of your Talent Points within the martial arts pugilist track. If you respec in such a way that you no longer have access to this ability, you cannot use this ability again until you regain access to it.  
** '''Level 30:''' Myriad Stances becomes 1/Recoup.
** '''Level 30:''' Myriad Stances becomes 1/Recoup.
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|Greater Corner
|Greater Corner
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.  
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.  
Gain Mighty Punch.
Gain the Mighty Punch ability.


* '''Mighty Punch.''' (1/Recoup) Add +1⁄2 END to hit, and +END to damage.
* '''Mighty Punch.''' (1/Recoup) Add +1⁄2 END to hit, and +END to damage.