Pugilist: Difference between revisions

45 bytes removed ,  21 June 2024
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|You may spend 2 AP to enter the Stance of Raging Fire. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  
|You may spend 2 AP to enter the Stance of Raging Fire. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  


* <u>Stance of Raging Fire</u>: For the duration, you do +1d4 damage on your unarmed and natural weapon attacks, and enemies deal +2 damage on melee attacks against you.
* '''Stance of Raging Fire.''' For the duration, you do +1d4 damage on your unarmed and natural weapon attacks, and enemies deal +2 damage on melee attacks against you.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|You may spend 2 AP to enter the Stance of Flowing Water. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  
|You may spend 2 AP to enter the Stance of Flowing Water. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  


* <u>Stance of Flowing Water</u>: For the duration, when you are hit with a melee attack, you fall prone. When you hit with an unarmed or natural weapon attack, the target creature falls prone if it is no more than one size larger than you. You cannot be attacked reactively.
* '''Stance of Flowing Water.''' For the duration, when you are hit with a melee attack, you fall prone. When you hit with an unarmed or natural weapon attack, the target creature falls prone if it is no more than one size larger than you. You cannot be attacked reactively.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|You may spend 2 AP to enter the Stance of the Stout Oak. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  
|You may spend 2 AP to enter the Stance of the Stout Oak. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  


* <u>Stance of the Stout Oak</u>: For the duration, when you spend AP to move, your speed is reduced by 5 ft. You cannot be knocked prone.
* '''Stance of the Stout Oak.''' For the duration, when you spend AP to move, your speed is reduced by 5 ft. You cannot be knocked prone.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Fluid Forms II'''
|'''Fluid Forms II'''
|Fluid Forms, Martial Arts 9
|Fluid Forms, Martial Arts 9
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics tag. You can use Fluid Forms 2/Recoup.
|Gain +4 Skill Points that you can spend on any skills with the acrobatics tag.
You can use Fluid Forms 2/Recoup.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Serenity'''
|'''Serenity'''
|Fluid Forms II
|Fluid Forms II
|Gain +4 Skill Points, which you can spend on skills with the Survival, Knowledge, and Observation tags. Gain +1 WILL.
|Gain +4 Skill Points that you can spend on any skills with the survival, knowledge, and observation tags.
Gain +1 WILL.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Mind Over Matter'''
|'''Mind Over Matter'''
|Fluid Forms II, Martial Artist 11
|Fluid Forms II, Martial Artist 11
|(2/Recoup) You can use AWR or CHA in place of STR or END when making an Attribute Check. If you have a relevant Skill that is normally associated with the STR or END Attribute, you add that bonus to your AWR or CHA. You regain all expended uses when you Recoup.  
|(2/Recoup) You can use AWR or CHA in place of STR or END when making an Attribute Check. If you have a relevant skill that is normally associated with the STR or END attribute, you add that bonus to your AWR or CHA.  
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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