Pugilist: Difference between revisions

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59 bytes removed ,  21 June 2024
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|Gain the Weak Spot ability.
|Gain the Weak Spot ability.


* <u>Weak Spot</u>: (2/Recoup) When you make an attack with a Pugilist’s Maneuver, you may choose to attack your target’s AR, REF, FORT, or ANT. You regain all expended uses when you Recoup.
* <u>Weak Spot</u>: (2/Recoup) When you make an attack with a Pugilist’s Maneuver, you may choose to attack your target’s AR, REF, FORT, or ANT.  
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|-
|'''Predict A Punch II'''
|'''Predict A Punch II'''
|Fluid Forms, Martial Arts 6
|Fluid Forms, Martial Arts 6
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics tag. Gain the Impulse II talent from the armor specialization stack if you meet its prerequisites.
|Gain +4 Skill Points, which you can spend on skills with the acrobatics tag.
Gain the Impulse II talent from the Armor Specialization stack if you meet its prerequisites.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|Gain the Quiet Mind ability.
|Gain the Quiet Mind ability.


* <u>Quiet Mind</u>: (1/Rest) When you Recoup, you can remove the Fatigue condition from yourself.
* '''Quiet Mind.''' (1/Rest) When you Recoup, you can remove the Fatigue condition from yourself.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|-
|'''Disrupt Ki'''
|'''Disrupt Ki'''
|Fluid Forms, Martial Arts 7
|Fluid Forms, Martial Arts 7
|Gain the Disrupt Ki ability.
|Gain Disrupt Ki.


* <u>Disrupt Ki</u>: (1/Recoup) When you hit someone with a Pugilist’s Maneuver, that creature cannot cast Spells until the end of their next turn.
* '''Disrupt Ki.''' (1/Recoup) When you hit someone with a Pugilist’s Maneuver, that creature cannot cast Spells until the end of their next turn.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|-
|'''Reactive Stance'''
|'''Reactive Stance'''
|Fluid Forms, Martial Arts 7
|Fluid Forms, Martial Arts 7
|When you end your turn with 0 AP, gain 1 reactive AP that you lose at the start of your next turn. This can only be used on reactive attacks. This is a source of Special AP. You can only have one source of Special AP. If you gain a new source, choose whether you keep this source or take the new source of special AP.
|When you end your turn with 0 AP, gain 1 Reactive AP that you lose at the start of your next turn. This can only be used on reactive attacks.
This is a source of special AP. You can only have one source of special AP. If you gain a new source, choose whether you keep this source or take the new source of special AP.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|-

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