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|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
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|'''Predict A Punch | |'''Predict A Punch III''' | ||
|Fluid Forms II, Martial Artist 12 | |Fluid Forms II, Martial Artist 12 | ||
|Gain +1 ANT. Gain the Impulse III talent from the | |Gain +1 ANT. | ||
Gain the Impulse III talent from the Armor Specialization stack if you meet its prerequisites. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
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|'''Monkey Climbing The Tree''' | |'''Monkey Climbing The Tree''' | ||
|Fluid Forms II, Martial Artist 13 | |Fluid Forms II, Martial Artist 13 | ||
|When you spend AP to move, you can run along vertical surfaces. You cannot end your movement on a vertical surface or you fall unless you have at least one free hand, in which case you can end your movement on a vertical surface. | |When you spend AP to move, you can run along vertical surfaces. You cannot end your movement on a vertical surface or you fall — unless you have at least one free hand, in which case you can end your movement on a vertical surface. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
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|'''Meijin''' | |'''Meijin''' | ||
|Martial Artist 14 | |Martial Artist 14 | ||
|Martial artists of any discipline know your name and will eagerly seek you out as a wise and skillful teacher and tutor. Your Know your Enemy ability only requires two attacks | |Martial artists of any discipline know your name and will eagerly seek you out as a wise and skillful teacher and tutor. | ||
Your Know your Enemy ability only requires two attacks. | |||
* | You can regain 1 use of your Pugilist’s Maneuvers by spending 4 AP on your turn. | ||
** | * '''Myriad Stances.''' (1/Week) By meditating and training, you can reassign all of your Talent Points within the martial arts pugilist track. If you respec in such a way that you no longer have access to this ability, you cannot use this ability again until you regain access to it. | ||
** '''Level 30:''' Myriad Stances becomes 1/Recoup. | |||
|''Pugilist, Martial Arts, '''Capstone''''' | |''Pugilist, Martial Arts, '''Capstone''''' | ||
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|'''Take A Punch''' | |'''Take A Punch''' | ||
|Pugilist Entry | |Pugilist Entry | ||
|Gain +1 FORT. Gain the Tough talent from the | |Gain +1 FORT. | ||
Gain the Tough talent from the Armor Specialization stack unless you have one of its incompatibilities. | |||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
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|'''Greater Counterpunch''' | |'''Greater Counterpunch''' | ||
|Take a Punch | |Take a Punch | ||
|When you use Counterpunch, you gain | |When you use Counterpunch, you gain TA and deal +2 damage on a hit. | ||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
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|'''Greater Corner''' | |'''Greater Corner''' | ||
|Boxer’s Maneuvers | |Boxer’s Maneuvers | ||
|When you use Corner, gain | |When you use Corner, gain TA. If you hit, the enemy is Slowed until the end of their turn. | ||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
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|'''Mighty Punch''' | |'''Mighty Punch''' | ||
|Greater Corner | |Greater Corner | ||
|Gain +4 Skill Points | |Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | ||
Gain Mighty Punch. | |||
* | * '''Mighty Punch.''' (1/Recoup) Add +1⁄2 END to hit, and +END to damage. | ||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
|- | |- | ||
|'''Take A Punch II''' | |'''Take A Punch II''' | ||
|Mighty Punch | |Mighty Punch | ||
|Gain the Tough II talent from the | |Gain the Tough II talent from the Armor Specialization stack if you meet its prerequisites. | ||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
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