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|'''Ignore Pain II''' | |'''Ignore Pain II''' | ||
|Red Right Hand | |Red Right Hand | ||
|Gain +4 Skill Points | |Gain +4 Skill Points that you can spend on any skills with the stamina tag. | ||
If Bloodied when you Ignore Pain, add your END to the amount of Shield HP that you gain. | |||
|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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|'''Ignore Pain | |'''Ignore Pain III''' | ||
|Enrage | |Enrage | ||
|Gain +4 Skill Points | |Gain +4 Skill Points that you can spend on any skills with the stamina tag. | ||
When you Recoup, regain 1 use of Ignore Pain. | |||
|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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|Gain the Battle Focus ability. | |Gain the Battle Focus ability. | ||
* | * '''Battle Focus.''' While you are Bloodied, if you are Shaken, only subtract 1 from your rolls. | ||
|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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|Gain the On the Ropes ability. | |Gain the On the Ropes ability. | ||
* | * '''On the Ropes.''' (1/ Rest) When reduced to 0 HP, regain 1d4 HP. | ||
|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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|'''Surge Of Strength II''' | |'''Surge Of Strength II''' | ||
|On the Ropes | |On the Ropes | ||
|Surge of Strength becomes: The first time you are Bloodied after rolling | |Surge of Strength becomes: The first time you are Bloodied after rolling Initiative. | ||
|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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|Gain the Cling to Life ability. | |Gain the Cling to Life ability. | ||
* | * '''Cling to Life.''' When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you do not die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest. | ||
|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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|'''Red Right Hand II''' | |'''Red Right Hand II''' | ||
|Enrage II | |Enrage II | ||
|Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table. When you have 0 HP, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d6 to 1d8), to a maximum of 1d12. | |Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table. | ||
When you are have 0 HP, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d6 to 1d8), to a maximum of 1d12. | |||
|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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|'''Unkillable | |'''Unkillable Champion''' | ||
|Battle Focus II | |Battle Focus II | ||
|You are cheered the world over as an unkillable | |You are cheered the world over as an unkillable warrior. People often challenge you to feats of strength, buy you drinks, and want to hear of your great exploits. | ||
You may use the Unkillable Champion ability when you roll Initiative. | |||
* | * '''Unkillable Champion.''' (1/Week) For the duration of the battle, regain 1d4 HP at the start of each of your turns. | ||
** | ** '''Level 30:''' Unkillable Champion becomes 1/Rest. | ||
|''Pugilist, Constitute, '''Capstone''''' | |''Pugilist, Constitute, '''Capstone''''' | ||
|} | |} | ||