Wolf: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
Wolves are pack animals and hunt together with an instinctive understanding of tactical combat.
{| class="creature"
{| class="creature"
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| colspan="6" |''Medium. Beast''
| colspan="6" |''Medium. Beast''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="3" |'''Armor Rating''' 12
| colspan="3" |'''Armor Rating''' 12
| colspan="3" |'''Senses''' Low Light Vision 60ft
| colspan="3" |'''Senses''' Low-Light Vision 60ft
|-
|-
| colspan="3" |'''Hit Points''' 15
| colspan="3" |'''Hit Points''' 15
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| colspan="6" |'''Keen Senses.''' The Wolf has an additional +2 bonus to AWR checks relying on hearing or smell.
| colspan="6" |'''Keen Senses.''' The Wolf has an additional +2 bonus to AWR checks relying on hearing or smell.
'''Pack Tactics.''' The Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5ft of its target.
'''Pack Tactics.''' The Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5 ft of its target.
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! colspan="6" |Actions
! colspan="6" |Actions
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| colspan="6" |'''Move.''' The Wolf can move up to its speed.
| colspan="6" |'''Move.''' The Wolf can move up to its speed.
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| colspan="6" |'''Bite.''' ''Reach 5ft Natural Weapon.'' +2 vs AR. '''Hit:''' 5 (1d6+2) sharp, then +1 vs FORT. '''Hit:''' Target falls prone.
| colspan="6" |'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 5 (1d6+2) sharp, then +1 vs FORT. '''Hit:''' Target falls prone.
'''Growl.''' The Wolf can prepare its Growl.
'''Growl.''' The Wolf can prepare its Growl.
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Revision as of 05:20, 15 April 2024

[Back to creatures]

Wolves are pack animals and hunt together with an instinctive understanding of tactical combat.

Wolf

Monster Level: 1
Medium. Beast
STR DEX END AWR INT CHA
1 2 1 2 -3 -2
Ref: 12 Fort: 11 Ant: 12 Log: 7 Will: 8
Armor Rating 12 Senses Low-Light Vision 60ft
Hit Points 15
Speed 40ft
Skills (DEX) Sneaking +3; (END) Distance Running +1; (AWR) Tracking +3, Perceiving +2
Features
Keen Senses. The Wolf has an additional +2 bonus to AWR checks relying on hearing or smell.

Pack Tactics. The Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5 ft of its target.

Actions

The Wolf can MOVE and take ONE of the following actions.

Move. The Wolf can move up to its speed.
Bite. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp, then +1 vs FORT. Hit: Target falls prone.

Growl. The Wolf can prepare its Growl.

Reactions
Growl. If the Wolf prepared its Growl on its last turn, then when a creature moves into Melee distance of the Wolf, it can make a Bite attack.