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Surface-dwelling humanoids eventually found other methods of adapting to the great dangers posed by kaijan and dinosaurs. It became known that dinosaurs are vulnerable to psychic energy; psionic casters, therefore, rigorously trained to ward off dinosaurs from their settlements. Other psions went farther, learning to briefly control and domesticate dinosaurs and incorporate them into their societies. Psionic sentinels and dino wranglers both enabled their societies to set permanent roots and offered them the means to resist the terrors of the kaijan. | Surface-dwelling humanoids eventually found other methods of adapting to the great dangers posed by kaijan and dinosaurs. It became known that dinosaurs are vulnerable to psychic energy; psionic casters, therefore, rigorously trained to ward off dinosaurs from their settlements. Other psions went farther, learning to briefly control and domesticate dinosaurs and incorporate them into their societies. Psionic sentinels and dino wranglers both enabled their societies to set permanent roots and offered them the means to resist the terrors of the kaijan. | ||
== Economy | == Economy == | ||
Telgaia operates with a different economic reality than later settings on Ancerra. | Telgaia operates with a different economic reality than later settings on Ancerra. | ||
| Line 105: | Line 105: | ||
|60,000 a | |60,000 a | ||
|} | |} | ||
== Equipment == | |||
It is recommended to use the following [[equipment]] tables when playing in the first Supereon. These tables reflect certain weapons and [[armor]] not being fully developed yet. These weapons might also be made of bone, stone, or bronze, but are very unlikely to be made of iron unless you are playing in the very late years of the first Supereon. Consult the table below to modify your weapon accordingly. | |||
{| class="wikitable" | |||
|+ | |||
!Weapon Type | |||
!Bone | |||
!Bronze | |||
!Iron | |||
!Stone | |||
|- | |||
|Axes | |||
| -1 to attacks and [[damage]]. Breaks on a crit fail. 1/5 the market cost. | |||
|Is damaged on a crit fail. | |||
|As written in the CRB | |||
|Breaks on a crit fail. 1/4 the market cost. | |||
|- | |||
|Blades (Small) | |||
| -1 to attacks and damage. Breaks on a crit fail. 1/5 the market cost. | |||
|Is damaged on a crit fail. | |||
|As written in the CRB | |||
|Breaks on a crit fail. 1/4 the market cost. | |||
|- | |||
|Blades (Large) | |||
| -1 to attacks and damage. Breaks on a crit fail. 1/5 the market cost. | |||
|Is damaged on a crit fail. | |||
|As written in the CRB | |||
|Breaks on a crit fail. 1/4 the market cost. | |||
|- | |||
|Bludgeons | |||
| -1 to attacks and damage. Breaks on a crit fail. 1/5 the market cost. | |||
|As written in the CRB | |||
|As written in the CRB | |||
|As written in the CRB | |||
|- | |||
|Polearms | |||
|As written in the CRB | |||
|As written in the CRB | |||
|As written in the CRB | |||
|As written in the CRB | |||
|} | |||
'''Damaged Weapons:''' When you crit fail with a bronze axe or blade, it becomes "damaged." A damaged weapon gains the stats of an improvised bludgeon if it is an axe or large blade, and the stats of an improvised small blade if it is a small blade. If you crit fail with a damaged weapon, it breaks. You may make an INT check to repair your damaged weapon when Recouping or Taking a Rest. The DC is 8 + the damage die's maximum roll. On a success, you repair the weapon. On a fail, the weapon is not repaired and you cannot attempt to repair it again until the next time you Recoup or Take a Rest. | |||
== Technology Levels == | == Technology Levels == | ||