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== Economy and Equipment ==
== Economy and Equipment ==
Telgaia operates with a different economic reality than later settings on Ancerra.
Telgaia operates with a different economic reality than later settings on Ancerra.
==== Academic and Underworld ====
In a civilization’s early history, the primary concern of its populace is developing a surplus of food and maintaining adequate shelter. Academic and [[criminal]] endeavors are usually simple and disorganized. Most of these nations’ entries do not mention academic or underworld occupational spheres. Unless otherwise noted, it is safe to assume that these nations have very basic academic institutions that teach standardized writing practices and basic mathematics. Such institutions will primarily be hobbies among the wealthy. Likewise, you can safely assume that a nation’s criminal element does not extend beyond petty thievery unless it is otherwise noted.
==== Economy Notes ====
Early Supereon 1 deals mostly with trade and varies greatly based on supply and demand.  Eventually, as societies form, common weights and volumes are established via Elderwind Tree seeds. These measurements persist throughout Supereons 1-4, even though seeds as a currency has mostly been depreciated.
The Elderwind tree is hearty in nearly all environments and its seeds are almost perfectly identical regardless of its age or environment. A seed (Colloquallity 1es or 1 seed) weighs 1 gram and displaces water by exactly 1ml. Thus, units of measurement of weight are 1es to 1 gram and 1Kes to 1 kg and 1d/1 drop to 1 milliliter and 1Kd to 1 liter. Using these measurements may increase immersion for your players, but don’t feel the need to add extra bookkeeping if that’s not something your table loves!
Elderwind Trees can be found as decoration in most places of lending or exchange. Amber is a pellet-sized, orange, semi-translucent piece of hardened resin made from the resin exuded from the Elderwind Tree, which produces a set amount of resin that takes a uniform amount of time to petrify. This petrification process takes about a year. Once petrified, amber can withstand an incredible amount of heat and pressure, making counterfeiting surprisingly difficult but not impossible. They weigh about the same as a grain of rice.
The depreciation from Amber relative to Silver is 10x in early SE2. The conversion chart for SE1 is simply:
{| class="wikitable"
|+
!Unit
!a
!sc
|-
|Amber (a)
|1
|1/10
|-
|Silver Coin (sc)
|10
|1
|}
==== '''Shopping and Trading in Supereon One''' ====
In the first Supereon, trade and barter are always going to fetch better deals than trading in amber. The general formula for pricing goods with amber is:
==== '''Simple goods or trade goods''' ====
(SE2 Silver Coin Cost of good) * (1.1) * (10) = Amber Cost of Good
==== '''Goods that require specialized labor''' ====
(SE2 Silver Coin Cost of Good) * (1.35) * (10) = Amber Cost of Good
==== '''Goods that require some metal''' ====
(SE2 Silver Coin Cost of Good) * (1.5) * (10) = Amber Cost of Good
==== '''Weapons, Armor, and Shields that are mostly metal''' ====
(SE2 Silver Coin Cost of Good) * (2.5) * (10) = Amber Cost of Good
Incomes are adjusted in Supereon One to reflect less income inequality and less aristocratic hold over economies. Generally, people would have more goods than Amber, and you can assume an individual would have about 5-25% of their annual Amber income on hand and available for trade.
Remember that these are meant to be guidelines, and your table may not enjoy crunchy economic bookkeeping. Do not slow down your table’s gameplay with calculations unless you are into that kind of immersion.
{| class="wikitable"
|+
!
!SE2 Value
!SE1 Value
|-
|Average Income
|1400 sc
|10,000 a
|-
|Average Skilled Income
|3000 sc
|20,000 a
|-
|Aristocratic Income
|100,000 sc
|80,000 a
|-
|Peasant
|800 sc
|9000 a
|-
|Master/Artisan
|7650 sc
|60,000 a
|}


== Technology Levels ==
== Technology Levels ==

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