Naiad: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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Info
A cousin to the true [[Dryad]], the Naiad is a forest spirit that has bonded to a specific pond, small lake, or stretch of river. Like rivers, Naiads can be temperamental, and their personalities might gradually change as the river slowly carves a slightly new path for itself. Naiads are usually a little more outgoing than [[Dryads]], but can also be vengeful and might seek to soak an adventurer’s [[gear]], or even drown them, if they think that the adventurer wronged them.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Naiad ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 6''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Fae [[Elemental]]''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 21:
!CHA
!CHA
|-
|-
!-1
!3
!2
!3
!0
!0
!0
!3
!0
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 13
!Log: 10
!Log: 10
!Will: 10
!Will: 13
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Vulnerable''' Toxic 1
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 40
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Immune''' Radiant
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 5 ft (Hover), Swim 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |'''[[Skills]]''' (INT) Medicine +5, Nature +5; (AWR) Foraging +7
| colspan="3" |'''Traits''' Info
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Water Spirit.''' The Naiad is bonded to one particular stretch of stream or one particular pond. When a Naiad Takes a Rest, it must dissolve into a body of water; it magically enters the water for the duration of the rest. It must Take a Rest in the specific water source to which it is bonded at least once every week or it dies. If this water is poisoned or polluted beyond reason, the Naiad dies.
'''Fae Magic.''' Using CHA, the Naiad can cast the Predict [[Weather]], [[Rapid Growth]], and Warden’s Navigation [[Primal]] Invocations each 1/Rest. It can also cast the Nature’s Bounty Primal Spell 1/Rest and the [[Piscism]] spell at will.
 
'''Amphibious.''' The Naiad can breathe both air and water.
 
'''Water Spirit.''' While completely submerged in water, the Naiad can choose to become invisible.
 
'''Primal Magic.''' Using CHA, the Naiad can cast the following primal and [[psionic]] spells innately at will. Each spell cast in this way counts as primal. [[Bountiful Joy]], [[Charm Person]], Foreboding Menace.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Naiad can take TWO of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Naiad can move up to its speed and is unhindered by any natural foliage.
|-
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}


=== Features ===
'''Water Whip.''' ''Reach 15ft Natural Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) cold, and the Naiad can move the creature 10 ft in a direction of her choice if it is Large or smaller.
'''Features.''' Info


=== Actions ===
'''Fae Charms.''' The Naiad can cast one of its spells.
'''Features.''' Info
|}
 
=== Reactions ===
'''Features.''' Info

Revision as of 12:37, 8 February 2024

[Back to creatures]


A cousin to the true Dryad, the Naiad is a forest spirit that has bonded to a specific pond, small lake, or stretch of river. Like rivers, Naiads can be temperamental, and their personalities might gradually change as the river slowly carves a slightly new path for itself. Naiads are usually a little more outgoing than Dryads, but can also be vengeful and might seek to soak an adventurer’s gear, or even drown them, if they think that the adventurer wronged them.

Naiad

Monster Level: 6
Medium. Fae Elemental
STR DEX END AWR INT CHA
-1 3 2 3 0 3
Ref: 13 Fort: 12 Ant: 13 Log: 10 Will: 13
Armor Rating 12 Vulnerable Toxic 1
Hit Points 40 Immune Radiant
Speed 5 ft (Hover), Swim 30 ft
Skills (INT) Medicine +5, Nature +5; (AWR) Foraging +7
Features
Water Spirit. The Naiad is bonded to one particular stretch of stream or one particular pond. When a Naiad Takes a Rest, it must dissolve into a body of water; it magically enters the water for the duration of the rest. It must Take a Rest in the specific water source to which it is bonded at least once every week or it dies. If this water is poisoned or polluted beyond reason, the Naiad dies.

Fae Magic. Using CHA, the Naiad can cast the Predict Weather, Rapid Growth, and Warden’s Navigation Primal Invocations each 1/Rest. It can also cast the Nature’s Bounty Primal Spell 1/Rest and the Piscism spell at will.

Amphibious. The Naiad can breathe both air and water.

Water Spirit. While completely submerged in water, the Naiad can choose to become invisible.

Primal Magic. Using CHA, the Naiad can cast the following primal and psionic spells innately at will. Each spell cast in this way counts as primal. Bountiful Joy, Charm Person, Foreboding Menace.

Actions

The Naiad can take TWO of the following actions, or take the same action twice.

Move. The Naiad can move up to its speed and is unhindered by any natural foliage.

Water Whip. Reach 15ft Natural Weapon. +3 vs AR. Hit: 7 (1d8+3) cold, and the Naiad can move the creature 10 ft in a direction of her choice if it is Large or smaller.

Fae Charms. The Naiad can cast one of its spells.