Veteran Soldier: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
(Add all the info for Veteran soldier. reason: I needed the info for the Inquisitor Retinue)
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|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Veteran Soldier ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 3''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 21:
!CHA
!CHA
|-
|-
!3
!0
!0
!2
!3
!0
!0
!0
!-1
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 9
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 13
!Log: 10
!Log: 10
!Will: 10
!Will: 9
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="6" |'''[[Armor]] Rating''' 15 (field plate armor)
| colspan="3" |'''Resist''' Info
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="6" |'''Hit Points''' 32
| colspan="3" |'''Vulnerable''' Info
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="6" |'''Speed''' 25ft
| colspan="3" |'''Immune''' Info
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +2, Menace +2; (END) Forced March +4; (AWR) Perceiving +4
| colspan="3" |'''Senses''' Info
|-
|-
| colspan="3" |'''[[Skills]]''' Info
! colspan="6" |Features
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
| colspan="6" |'''Grizzled.''' When Bloodied, the Veteran has TA on all attacks.
|-
| colspan="6" |'''Kite [[Shield]].''' The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Grit.''' When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Veteran can MOVE and take ONE of the following actions. ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Veteran can move up to its speed.
|-
|-
| colspan="6" |
| colspan="6" |'''Claymore.''' ''Reach 5ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12 + 3) sharp.
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Longsword.''' ''Reach 5ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
|-
|-
| colspan="6" |
| colspan="6" |'''Recurve Bow.''' ''Ranged (200ft) Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Duel.''' The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}


=== Features ===
=== Features ===
'''Features.''' Info
'''Grizzled.''' When Bloodied, the Veteran has TA on all attacks.
 
'''Kite Shield.''' The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.
 
'''Grit.''' When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.


=== Actions ===
=== Actions ===
'''Features.''' Info
'''Move.''' The Veteran can move up to its speed.
 
'''Claymore.''' ''Reach 5ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12 + 3) sharp.
 
'''Longsword.''' ''Reach 5ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
 
'''Recurve Bow.''' ''Ranged (200ft) Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
 
'''Duel.''' The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.


=== Reactions ===
=== Reactions ===
'''Features.''' Info
'''Exploit.''' If the Veteran used Duel on its last turn, then it can ([[Actions|Exploit]])

Revision as of 13:03, 31 January 2024

[Back to creatures]


Info

Veteran Soldier

Monster Level: 3
Medium. Humanoid
STR DEX END AWR INT CHA
3 0 2 3 0 -1
Ref: 9 Fort: 12 Ant: 13 Log: 10 Will: 9
Armor Rating 15 (field plate armor)
Hit Points 32
Speed 25ft
Skills (STR) Applied Force +2, Menace +2; (END) Forced March +4; (AWR) Perceiving +4
Features
Grizzled. When Bloodied, the Veteran has TA on all attacks.
Kite Shield. The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.
Grit. When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.
Actions

The Veteran can MOVE and take ONE of the following actions.

Move. The Veteran can move up to its speed.
Claymore. Reach 5ft Hand-and-a-half Weapon. +3 vs AR. Hit: 9 (1d12 + 3) sharp.
Longsword. Reach 5ft Hand-and-a-half Weapon. +3 vs AR. Hit: 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
Recurve Bow. Ranged (200ft) Weapon. +0 vs AR. Hit: 3 (1d6) sharp.
Duel. The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.

Features

Grizzled. When Bloodied, the Veteran has TA on all attacks.

Kite Shield. The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.

Grit. When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.

Actions

Move. The Veteran can move up to its speed.

Claymore. Reach 5ft Hand-and-a-half Weapon. +3 vs AR. Hit: 9 (1d12 + 3) sharp.

Longsword. Reach 5ft Hand-and-a-half Weapon. +3 vs AR. Hit: 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.

Recurve Bow. Ranged (200ft) Weapon. +0 vs AR. Hit: 3 (1d6) sharp.

Duel. The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.

Reactions

Exploit. If the Veteran used Duel on its last turn, then it can (Exploit)