Grave Whisper: Difference between revisions
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'''Arcane Power 25:''' +1d8 damage | '''Arcane Power 25:''' +1d8 damage | ||
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== <big>'''Frostbite'''</big> == | |||
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|''[[Arcane]] Cantrip, Evoking'' | |||
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|'''APC:''' 2 | |||
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|'''Range:''' 60 ft | |||
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|'''Requires:''' Gesture, Line of Effect | |||
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|'''Duration:''' Instantaneous | |||
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!Spell Description | |||
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|You whisper a chill breath, causing a lattice of frost to coat an enemy. Make a magic attack against a creature’s FORT. If you hit, the creature takes 1d6 cold [[damage]] | |||
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!Arcane Power | |||
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|The power of this cantrip increases when you reach certain Arcane Power levels: | |||
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|'''Arcane 3:''' +20 ft range. | |||
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|'''Arcane 7:''' +20 ft range. | |||
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|'''Arcane 12:''' Additionally, on a hit, the creature gains the Chilled condition until the end of its next turn. | |||
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|'''Arcane 18:''' +20 ft range. | |||
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|'''Arcane 25:''' +1d6 damage. | |||
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[[Arcane Spells|[Back to Arcane Spells]]] | [[Arcane Spells|[Back to Arcane Spells]]] | ||
Revision as of 17:01, 17 January 2024
Arcane Cantrip, Evoking
APC: 3
Range: 40 ft
Requires: Gesture, Line of Effect
Duration: Instantaneous
With a word laced with angry darkness, you prepare a creature for death. Make a magic attack roll against a creature’s FORT. If you hit, the creature takes 1d8 necrotic damage.
On a crit, the creature gains the Broken condition until the end of your next turn with you as the source of its fear.
The power of this Cantrip increases when you reach certain Arcane Power levels:
Arcane Power 3: +20 ft range.
Arcane Power 7: +20 ft range.
Arcane Power 12: +Only costs 2 AP.
Arcane Power 18: +20 ft range.
Arcane Power 25: +1d8 damage
Frostbite |
| Arcane Cantrip, Evoking |
| APC: 2 |
| Range: 60 ft |
| Requires: Gesture, Line of Effect |
| Duration: Instantaneous |
| Spell Description |
|---|
| You whisper a chill breath, causing a lattice of frost to coat an enemy. Make a magic attack against a creature’s FORT. If you hit, the creature takes 1d6 cold damage |
| Arcane Power |
| The power of this cantrip increases when you reach certain Arcane Power levels: |
| Arcane 3: +20 ft range. |
| Arcane 7: +20 ft range. |
| Arcane 12: Additionally, on a hit, the creature gains the Chilled condition until the end of its next turn. |
| Arcane 18: +20 ft range. |
| Arcane 25: +1d6 damage. |