Combat: Difference between revisions
Jump to navigation
Jump to search
Spazztaztic (talk | contribs) (Created page with "Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all actions in a given round happen more or less simultaneously. See Initiative, Action Points, Actions , Damage, Dying, Knocking Unconcious, M...") |
Craft&Soul (talk | contribs) m (typo) |
||
| Line 1: | Line 1: | ||
Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all [[actions]] in a given round happen more or less simultaneously. See [[Initiative]], [[Action Points]], [[Actions|Actions ,]] [[Damage]], [[Dying]], [[Knocking | Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all [[actions]] in a given round happen more or less simultaneously. See [[Initiative]], [[Action Points]], [[Actions|Actions ,]] [[Damage]], [[Dying]], [[Knocking Unconscious]], [[Mounted Combat]],[[Tactical Advantages]], and [[Conditions]] | ||
Revision as of 18:03, 12 January 2024
Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all actions in a given round happen more or less simultaneously. See Initiative, Action Points, Actions , Damage, Dying, Knocking Unconscious, Mounted Combat,Tactical Advantages, and Conditions