Dragonfolk: Difference between revisions

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(Created page with "On the continent of Gathandia in the first supereon, a stalwart nation of dwarven warriors managed to fell an enormous Kaijan. Using elder runemagic through ancient artifacts that they only partially understood, they reanimated the corpse of the Kaijan into a new creature. This was the first dragon. The dwarven leaders of this nation mastered the craft and created one more dragon, whereupon the artifacts broke in a tremendous magical explosion, preventing the arcane crea...")
 
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Dragonfolk are a proud and mighty remnant of anancient kingdom ruled by the immortal nine dragons. The inhabitants of this lost kingdom were once humansand other humanoid lineages, and the first generation of dragonfolk were transformed from these lineages into their dragonlike bodies through powerful arcane magic cast by the nine dragons. The descendants of these first dragonfolk are the dragonfolk that populate Ancerra today. Though their kingdom has long since fallen into antiquity, and the dragons themselves are veiled in myth and legend, most dragonfolk still hold onto the regal bearing of their ancestors and embrace the finer points of culture such as art, dance, and song. Visually, they resemble their true dragon ancestors with tough scales, reptilian tails, curled horns, and even wings. While most are flightless, all dragonfolk can breathe fire by tapping into the vestigial power of their ancestry.
Dragonfolk are a proud and mighty remnant of anancient kingdom ruled by the immortal nine dragons. The inhabitants of this lost kingdom were once humansand other humanoid lineages, and the first generation of dragonfolk were transformed from these lineages into their dragonlike bodies through powerful arcane magic cast by the nine dragons. The descendants of these first dragonfolk are the dragonfolk that populate Ancerra today. Though their kingdom has long since fallen into antiquity, and the dragons themselves are veiled in myth and legend, most dragonfolk still hold onto the regal bearing of their ancestors and embrace the finer points of culture such as art, dance, and song. Visually, they resemble their true dragon ancestors with tough scales, reptilian tails, curled horns, and even wings. While most are flightless, all dragonfolk can breathe fire by tapping into the vestigial power of their ancestry.


==='''D R A G O N F O L K C U LT U R E'''===
==='''DRAGONFOLK CULTURE'''===


Dragonfolk communities tend to promote matters of self-improvement and exemplify beauty of the inner self in all things both physical and intellectual. Most dragonfolk believe that improvement of the self serves to improve the community and embrace a “strong links make a strong chain” mentality. While this can develop tightly-knit communities built on mutual support, it can also lead to harsh ostracization of those deemed unsupportive of the community.
Dragonfolk communities tend to promote matters of self-improvement and exemplify beauty of the inner self in all things both physical and intellectual. Most dragonfolk believe that improvement of the self serves to improve the community and embrace a “strong links make a strong chain” mentality. While this can develop tightly-knit communities built on mutual support, it can also lead to harsh ostracization of those deemed unsupportive of the community.
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'''Tension with Dwarves:''' While most dragonfolk accept the historicity of dwarves having directly created the dragons, they do not view dwarves as superior. Rather, they typically believe that the dragons - immortal and wise beyond all Eons - have far surpassed their own creators in creativity, power, and splendor.
'''Tension with Dwarves:''' While most dragonfolk accept the historicity of dwarves having directly created the dragons, they do not view dwarves as superior. Rather, they typically believe that the dragons - immortal and wise beyond all Eons - have far surpassed their own creators in creativity, power, and splendor.


'''D R A G O N F O L K S TA R T I N G F E AT U R E S'''
'''DRAGON FOLK STARTING FEATURES'''
At level 1, you have the following features as a dragonfolk.
At level 1, you have the following features as a dragonfolk.
Buffer Fall. When falling, you can slow the descent and
{| class="wikitable"
angle of your fall. For every 30 ft that you fall, you take 1d4
|+
falling damage. Furthermore, for every 10 ft that you fall,
!Feature
you may choose to move 5 ft horizontally.
!Discreption
Fire Breath (1/Recoup). You can spend 3 AP to exhale
|-
a cone of fire and sear the creatures around you. Make an
|Buffer Fall  
END attack vs the FORT of each creature in a 15 ft cone.
|When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling damage. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.
Deal 2d6 fire damage to creatures that you hit, and 1⁄2 as
|-
much damage to creatures that you miss.
|Fire Breath (1/Recoup)
Unique Ability. To further define your dragonfolk, choose
|You can spend 3 AP to exhale a cone of fire and sear the creatures around you. Make an END attack vs the FORT of each creature in a 15 ft cone. Deal 2d6 fire damage to creatures that you hit, and 1⁄2 as much damage to creatures that you miss.
one option from the list below at level 1.
|-
|Unique Ability  
|To further define your dragonfolk, choose one option from the list below at level 1.
|}


D R A G O N F O L K
==='''DRAGON FOLK FEATURES'''===
FEATURES
 
In addition to the unique ability you selected at level 1,
In addition to the unique ability you selected at level 1, you gain one more ability at 5th, 10th, 15th, 20th, 25th, and 29th levels, choose one option from the list below.
you gain one more ability at 5th, 10th, 15th, 20th, 25th, and
{| class="wikitable"
29th levels, choose one option from the list below.
|+
Cold-Blooded. You suffer TD while in arctic environments
!Feature
or any environment with below-freezing temperatures,
!PreReq
but gain TA while in desert or jungle environments, as
!Description
well as any other environment that exceeds 80 degrees F.
|-
Additionally, gain +1 FORT.
|Cold-Blooded  
Fire Breath: Draconic Lungs. Prerequisite: Fire Breath.
|
Regain all expended uses of Fire Breath when you Catch
|You suffer TD while in arctic environments or any environment with below-freezing temperatures, but gain TA while in desert or jungle environments, as well as any other environment that exceeds 80 degrees F. Additionally, gain +1 FORT.
your Breath.
|-
Fire Breath: Explosive. Prerequisite: Fire Breath. The
|Fire Breath: Draconic Lungs  
range of your Fire Breath cone attack extends by 15 ft.
|Prerequisite: Fire Breath
Fire Breath: Hellfire. Repeatable. Your Fire Breath deals
|Regain all expended uses of Fire Breath when you Catch your Breath.
2d6 additional damage.
|-
Flame-Born (END/Rest). Gain Fire Affinity for 1 minute.
|Fire Breath: Explosive  
Flutter Jump. With your wingspan, you can jump higher
|Prerequisite: Fire Breath  
than a normal creature. Your vertical Jump distance is
|The range of your Fire Breath cone attack extends by 15 ft.
doubled.
|-
Dragonfolk Flight: Glide. You no longer take falling
|Fire Breath: Hellfire
damage while using your wings. When falling, you can now
|
move 15 ft horizontally for every 10 ft that you fall.
|Repeatable. Your Fire Breath deals 2d6 additional damage.
Dragonfolk Flight: Hover. Prerequisite: Glide. You can
|-
hover up to 5 ft over the ground and can remain 5 ft off the
|Flame-Born (END/Rest)
ground when you move for no additional AP. You cannot fly
|
vertically. Hover takes sufficient energy and focus that you
| Gain Fire Affinity for 1 minute.
cannot benefit from Flutter Jump at the same time.
|-
Dragonfolk Flight: Soar. Prerequisites: Hover; Character
| Flutter Jump
Level 15. Gain a fly speed equal to your walking speed.
|
Strafe. Prerequisites: Soar; Fire Breath. If you use your
|With your wingspan, you can jump higher than a normal creature. Your vertical Jump distance is doubled.
Fire Breath, you can choose to spend 4 AP to make a strafing
|-
attack. For this attack, you move in a 30 ft line and make
|Dragonfolk Flight: Glide
an END attack vs the FORT of each creature along that line
|
dealing your normal amount of Fire Breath damage. You
|You no longer take falling damage while using your wings. When falling, you can now move 15 ft horizontally for every 10 ft that you fall.
can be no more than 15 ft away from the surface you are
|-
strafing.
|Dragonfolk Flight: Hover
Tail Swipe. Using the Trip maneuver only costs 1 AP for
| Prerequisite: Glide  
you.
|You can hover up to 5 ft over the ground and can remain 5 ft off the ground when you move for no additional AP. You cannot fly
Tough Scales. When you are not wearing armor, your AR
vertically. Hover takes sufficient energy and focus that you cannot benefit from Flutter Jump at the same time.
base is 13.
|-
|Dragonfolk Flight: Soar  
|Prerequisites: Hover; Character Level 15.  
|Gain a fly speed equal to your walking speed.
|-
|Strafe  
|Prerequisites: Soar; Fire Breath.  
|If you use your Fire Breath, you can choose to spend 4 AP to make a strafing attack. For this attack, you move in a 30 ft line and make an END attack vs the FORT of each creature along that line dealing your normal amount of Fire Breath damage. You can be no more than 15 ft away from the surface you are strafing.
|-
|Tail Swipe
|
| Using the Trip maneuver only costs 1 AP for you.
|-
|Tough Scales
|
|When you are not wearing armor, your AR base is 13
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