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|When you activate your Aura, you may cause it to tear a rupture in reality, using Antiessence Rupture. | |When you activate your Aura, you may cause it to tear a rupture in reality, using Antiessence Rupture. | ||
* <u>Antiessence | * <u>Antiessence Rupture</u>: (1/Rest) The area currently in the Aura is hazardous terrain (1d4 Necrotic, 1d4 Fire) and hostile creatures in the aura are Sickened. Any area that was in the aura at any point during its duration remains difficult terrain even after the aura moves on or fades. Any area that was in the aura at any point is also corrupted: Plant life withers, and vegetation cannot grow normally there for a year. | ||
** <u>Level 30</u>: Your Antiessence Aura becomes an at will ability with no recharge. | ** <u>Level 30</u>: Your Antiessence Aura becomes an at will ability with no recharge. | ||
|''Vessel, Antiessence, '''Capstone''''' | |''Vessel, Antiessence, '''Capstone''''' | ||
|} | |} | ||
== Planar Thievery Track == | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Talent | ||
!PreReq | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
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|Vessel Entry | |Vessel Entry | ||
|(2/Rest) You can use the Cancel Spell ability. This ability counts as an Occult spell for the purpose of any abilities that interact with or reference spells. | |(2/Rest) You can use the Cancel Spell ability. This ability counts as an Occult spell for the purpose of any abilities that interact with or reference spells. | ||
___________________________________________________ | |||
'''Cancel Spell''' | |||
<u>Tags</u>: Occult, Spell, Warding | |||
<u>APC</u>: 2 Reactive AP, which you spend when another creature within range casts a spell | |||
<u>Range</u>: 60 ft | |||
<u>Requires</u>: Visual, Line of Effect | |||
<u>Duration</u>: Instantaneous | |||
Make a magic attack roll; the caster who triggered this spell does the same. If they are Divine or [[Arcane]], you add +2. If they are [[Primal]] or [[Psionic]], they add +2. If you roll higher, the triggering caster’s spell fails, they do not spend SP, and you regain 2d6 SP. If you roll lower, then their spell succeeds and you lose 2d6 SP. | |||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
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** Divine Magic | ** Divine Magic | ||
** Primal Magic | ** Primal Magic | ||
** Psionic Magic | ** Psionic Magic | ||
** [[Arcane Magic]] | ** [[Arcane Magic]] | ||
** “Surge of Magic” Ability | ** “Surge of Magic” Ability | ||